Conjure Barrage

3rd-level conjuration   Casting time: 1 action   Range: Self (60-foot cone)   Target: Each creature in 60-foot cone   Components: V S M (one piece of ammunition or a thrown weapon)   Duration: Instantenous   Classes: Ranger   Subclass: Artificer (Battle Smith)  
  You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

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