Cognician
Cognicians are artificers who have specialized in the creation of helms that enhance cognitive abilities and awaken latent psionic powers. Using these cerebral helms, a Cognician can reach beyond their natural mental abilities and learn to encroach on the minds of others. Cognicians are fascinated by crystals and rare minerals, the key magical components of their helms.
Level 3: Tool Proficiency
You gain proficiency with jeweler’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.Level 3: Cognician Spells
You always have certain spells prepared after you reach particular levels in this class, as shown in the Cognician Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.Cognician Spells
Artificer Level | Spells |
---|---|
3 | Comprehend Languages, Sleep |
5 | Detect Thoughts, Tasha's Mind Whip |
9 | Clairvoyance, Intellect Fortress |
13 | Confusion, Phantasmal Killer |
17 | Synaptic Static, Telekinesis |
Cerebral Helm
You create a helm beset with gems, prisms, and glass that enhances your natural cognitive abilities. This helm counts as a spellcasting focus for your artificer spells. While you are wearing this helm, you know a number of the following cantrips your choice up to your Intelligence modifier (minimum one cantrip) Guidance, Mage Hand, Message, Mind Sliver, and Prediction. If the cantrip is normally not on the artificer spell list, it counts as an artificer spell for you.
When you finish a long rest, you can replace any number of cantrips from this list with an equal number of cantrips from this list.
If you ever lose your cerebral helm, you can create another one with 8 hours of work and 10 gp of materials. Creating a new cerebral helm causes the old one to immediately and permanently cease functioning.
Level 5: Psionic Amplification
When you cast an artificer spell that deals damage, you can choose to change the damage to psychic. In addition, when you deal psychic damage with an artificer spell, you can choose one target to take additional psychic damage equal to your Intelligence modifier (minimum 1).
Level 9: Parallel Processing Power
You’re able to make certain upgrades to your cognition enhancing helm. While you are wearing it, you gain the following benefits:
- You have resistance to psychic damage.
- You are immune to any effect that would sense your emotions or read your thoughts.
- When you fail a Constitution saving throw to maintain concentration on a spell, you can use your reaction to reroll the saving throw and use the second result.
- You can use a bonus action to refract your will and focus through the crystalline lenses of the helm. For the next 10 minutes, you cannot lose concentration on a spell as the result of taking damage and you can concentrate on a maximum of two artificer spells, instead of one. During this time, if you cast a third artificer spell that requires concentration, you decide which of the other two to end your concentration on. Once you use this bonus action, you can’t use it again and you lose all other benefits granted by this feature until you finish a long rest.
Level 15: Surpass Cognitive Potential
The cumulative effect of wearing your cerebral helm has left you permanently cognitively enhanced. You gain the following benefits:
- Your Intelligence ability score increases by 2, to a maximum of 22.
- You can use a bonus action and expend a spell slot to increase your cerebral capacity even further. When you do, your proficiency bonus increases by an amount equal to half the level of the spell slot expended, rounded up, for 1 minute. At the end of the minute, you gain a level of exhaustion.
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