Mind Sliver
Enchantment cantrip
Casting time: 1 action
Range: 60 feet
Target: a creature you can see within range
Components: V
Duration: 1 round
Classes: Sorcerer, Warlock, Wizard
Subclasses: Cleric (Arcana Domain), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer (Aberrant Mind)
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.
The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.
The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
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