Confusion

4th-level enchantment   Casting time: 1 action   Range: 90 feet   Target: each creature in a 10-foot-radius sphere   Components: V S M (three nut shells)   Duration: Concentration, up to 1 minute   Classes: Accursed, Bard, Druid, Sorcerer, Wizard   Subclasses: Cleric (Trickery Domain), Warlock (Great Old One Patron), Circle of Spirit, Sorcerer (Cursed Existence  
 

Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus Actions or Reactions and mus troll 1d10 at the start of each of its turns to determine its behavior for taht turn, consulting the table below.

 

At the end of each of its turns, an affected target repeats the save, ending the spell on itself on a success. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

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