Kill the Gods and Devour Them Whole Character in Seven Seals | World Anvil

Kill the Gods and Devour Them Whole

Kill the Gods and Devour Them Whole, Miad Fairfield-Faqir Dogar

Physical Description

Special abilities

The Eyes Over Heaven (EOH) possesses a set of five distinct attributes known as the Five Paths of Heaven: the Path of Destruction, the Path of the Mind, the Path of Control, the Path of Wisdom, and the Path of Pathways. The Heavenly Path of Destruction enables the utilization of Occular-Based Energy Regression (OBER), a technique that targets the innate Magical Energy within living organisms and reverts it to its primal form as Universal Energy—the fundamental constituents of the cosmos. The Heavenly Path of the Mind empowers the user with a formidable intellect capable of harnessing psionic abilities. This enables the manipulation of matter, energy, and even the very fabric of reality itself. The Heavenly Path of Control involves a process by which Magical Energy is efficiently channeled within the user's body, resulting in minimal energy expenditure when casting spells. The Heavenly Path of Insight grants profound insight and comprehensive knowledge of all secrets and information, whether magical or otherwise. The Heavenly Path of Pathways enables the creation of Space-Time portals, facilitating instantaneous travel to and from any location within the vast expanse of the cosmos, encompassing both higher and lower dimensions.
The EOH bestows upon its user an Avatar known as BRAHMA, which can be utilized both offensively and defensively. BRAHMA exhibits two exceptional capabilities: the immediate creation of Celestial Treasures upon command, and the ability to summon the other five Avatars representing the Five Paths of Heaven.
  1. The Path of Destruction is linked to the SHIVA Avatar, renowned for its remarkable offensive prowess. SHIVA possesses an impressive assortment of weapons and armaments, rendering it unparalleled in terms of destructive potential.
  2. The Path of the Mind is associated with the MAYA Avatar, which exists solely within the ethereal realm of the Mindscape and lacks a physical form. It possesses the extraordinary ability to ensnare victims in an Infinite Dream known as the Land of the Hidden Truth.
  3. The Path of Control is aligned with the VISHNU Avatar, excelling in defensive applications and exhibiting an indomitable resolve, rendering it impervious to defeat in battles of attrition.
  4. The Path of Wisdom is embodied by the GANESHA Avatar, which grants the user a form of Cosmic Awareness when summoned, facilitating a profound understanding of the world and its intricacies.
  5. The Path of Pathways is personified by the SHAKTI Avatar, a manifestation brimming with raw and pure magical energy, emanating boundless power.
Inherited Magical Technique Eyes Over Heaven by Bellim, Caio
Vishwakarma, the divine entity of forging, created an extensive armory in preparation for a conflict with Khaos. This armory houses legendary swords, powerful explosives, and celestial treasures, all within an ethereal pocket realm contained in a golden ring. The armory's potential is limited only by the ingenuity of its master, and it can store spells, temporal constructs, and other metaphysical elements. Managing the armory is an AI entity called Vastu Purusha, which not only oversees its inventory but also offers invaluable services. Vastu Purusha provides wisdom and advice on various matters and has the unique ability to design new Throne Worlds within the armory, which can be summoned by the wielder for convenience and control.
  1. The 7th Innate Path: Spatial Manipulation
Individuals possess the profound ability to manipulate, control, distort, and manipulate space, the fundamental dimensions of height, depth, and width within which all entities exist and traverse. This extraordinary power allows users to engage in various applications, including teleportation, achieved by depleting space between two points and seamlessly transitioning between them, creating portals, or exploiting spatial loopholes. Moreover, adept practitioners can induce spatial cohesion or separation, generating a magnetic force that attracts or tears asunder designated targets by manipulating the spatial fabric they occupy. Additionally, the ability to "push" space empowers users to expand spatial dimensions, forcefully repelling objects within a given area. When augmented to formidable levels, this ability can manifest as an unstoppable force, akin to a cannon launching space and anything encompassed within it.
Inoffensive maneuvers, wielders of this power can erase or rupture space, obliterating any object within its confines. Precise control enables the selective separation of limbs or vital organs from adversaries by manipulating and segmenting the spatial presence they inhabit. By pulling and folding space around an object, users can immobilize or crush it. Defensively, practitioners can create vacuum-like voids by erasing space around themselves, rendering impenetrable shields that impede external intrusion. Alternatively, by infinitesimally dividing the spatial distance between themselves and an assailant, they render the aggressor unable to reach the space manipulator.
Advanced practitioners transcend the limitations of traditional space manipulation, utilizing gravitational control to manipulate objects as if employing telekinesis. This mastery extends to enhancing their physical attributes, including strength and speed. These individuals can also create subspaces capable of ensnaring objects or serving as potent projectiles while achieving levitation becomes well within their capabilities. At the pinnacle of this ability, practitioners can engage in profoundly intricate spatial manipulation, granting them access to phenomena such as rooms with dimensions that defy exterior measurements or infinite corridors. Such manipulation can extend to affecting the fabric of the Space-Time Continuum, with elite practitioners commanding unprecedented control. At the highest echelons, individuals possess the capacity to manipulate space beyond universal boundaries and control alternative forms or types of space with properties distinct from the real world, yielding effects that approach the realm of near-omnipotence.
 
  • Eight Arts Mage: Master of Magic
The Eight Arts Mage is an extraordinary being who has attained unparalleled mastery over the eight distinct Schools of Magic. With unwavering dedication, rigorous study, and an unwavering commitment to the arcane arts, this remarkable individual has honed their skills in Divination, Necromancy, Conjuration, Enchantment, Illusion, Evocation, Alchemy, and Abjuration. Their comprehensive understanding and adeptness in each school allow them to wield a vast array of mystical abilities, ranging from the ability to foresee events, communicate with spirits, summon otherworldly beings, imbue objects with magical properties, manipulate perception, command elemental forces, unlock hidden knowledge, and erect formidable defenses. As a paragon of magical prowess, the Eight Arts Mage embodies the pinnacle of magical mastery, commanding awe and respect for their unparalleled expertise and versatility in harnessing the profound forces of the arcane. (SEE: Magical Energy)

Specialized Equipment

The Weapons of Miad Dogar
  1. Trishula, Vanquis All Evils and Deliver Me from Ignorance: A legendary weapon steeped in darkness and imbued with ancient powers, the Trishula is a fearsome spear that embodies the essence of destruction. Crafted by enigmatic artisans of a forgotten era, this formidable weapon exudes an aura of malevolence, instilling fear in the hearts of all who dare to face its wielder. Legends speak of the Trishula being forged in the crucible of calamity, tempered by the souls of fallen warriors, and baptized in the fires of despair. Those who grasp its handle are said to be consumed by an insatiable thirst for power, drawn towards the path of darkness and destruction. The Trishula's malefic power manifests as an ethereal black flame, seeping from its blade, devouring the very essence of life. Carrying the Trishula demands a heavy toll on the wielder's sanity, as whispers of forgotten horrors echo within their mind, tempting them to embrace the darkest depths of their own nature.
  2. Surya's Blade of Radiance: The Navagrahas are a smaller sub-Pantheon of Deities charged with imposing their influence over Mortals. Miad slew all 9 and created 9 Legendary swords. Emits blinding solar energy, burning enemies on contact and granting the wielder enhanced speed and agility.
  3. Chandra's Crescent Moon Blade: The Navagrahas are a smaller sub-Pantheon of Deities charged with imposing their influence over Mortals. Miad slew all 9 and created 9 Legendary swords. Manipulates lunar energy, allowing the wielder to control tides, create illusions, and gain heightened perception in darkness.
  4. Mangala's Fiery Blade: The Navagrahas are a smaller sub-Pantheon of Deities charged with imposing their influence over Mortals. Miad slew all 9 and created 9 Legendary swords. Harnesses the essence of Hell, generating intense flames that can incinerate foes and enhance the wielder's strength and stamina.
  5. Budha's Blade of Intellect: The Navagrahas are a smaller sub-Pantheon of Deities charged with imposing their influence over Mortals. Miad slew all 9 and created 9 Legendary swords. Amplifies the user's mental abilities, granting extraordinary intelligence, telepathic communication, and the power to manipulate thoughts.
  6. Brihaspati's Thunder Blade: The Navagrahas are a smaller sub-Pantheon of Deities charged with imposing their influence over Mortals. Miad slew all 9 and created 9 Legendary swords. Unleash thunderbolts can devastate the surroundings and imbue the wielder with immense electrical energy.
  7. Shukra's Serene Blade: The Navagrahas are a smaller sub-Pantheon of Deities charged with imposing their influence over Mortals. Miad slew all 9 and created 9 Legendary swords. Bestows tranquility and harmony upon the wielder, granting the ability to heal wounds, dispel negative energy, and inspire feelings of love and empathy.
  8. Shani's Blade of Shadows: The Navagrahas are a smaller sub-Pantheon of Deities charged with imposing their influence over Mortals. Miad slew all 9 and created 9 Legendary swords. Manipulates shadows and darkness, allowing the user to become invisible, pass through solid objects, and strike with deadly precision.
  9. Rahu's Blade of Illusions: The Navagrahas are a smaller sub-Pantheon of Deities charged with imposing their influence over Mortals. Miad slew all 9 and created 9 Legendary swords. Casts intricate illusions and mirages, bewildering enemies and distorting reality, making it difficult to discern truth from falsehood.
  10. Ketu's Void Blade: The Navagrahas are a smaller sub-Pantheon of Deities charged with imposing their influence over Mortals. Miad slew all 9 and created 9 Legendary swords. Taps into the void and emptiness, severing the connection between enemies and their powers, rendering them powerless and vulnerable.
  11. Ceremonial Khakkhara: Miad traveled the cosmos with a Khakkhara when he was a monk and adopted it as a weapon much later in his life, though primarily still used it as a symbol of power and divinity.

Mental characteristics

Personal history

Miad was the only child born to two peasants too poor to put food in their bellies and clothes on their backs. His father, Louis, was cut down by the Lord of their planet during a social protest, forcing his pregnant wife Golafsar to flee the city. Golafsar was taken in by a Nunnery and gave birth to her son, whom Mother Sierra named Miad. Sister Golafsar and her son Miad were devotees of the Gods and made a living as missionaries spreading the word of their Faith on long and difficult pilgrimages. On one such journey, Miad displayed promise with blade and magic and was recruited by Lord Rashaken to be one of his Squires.
Miad was trained and molded into a formidable Knight by Lord Rashaken and earned most of his fame during the 7 Second War, a series of fierce wars taking place inside 7 seconds of stopped time waged for the gods. Miad came out of the 7 Second War a changed man and served his Lord until his death at the Siege of Little Fountain and then bent the knee to his daughter, Khas-khem, whom he served for many years as her Right Hand until the War of Yargin's Reach where he slew a Demigod and formally requested his Lady to retire.
Khas-khem allowed Miad to retire and gifted him control over the planet of his birth as thanks, held in trust in her name of course. Miad would go about setting his order of knights up and establishing himself as the absolute ruler of Tayvin-4 through a bloody resolution war. Miad retired on the now peaceful planet with his mother and his new wife, Sister Moskvina, prescribed to him by Mother Sierra.

Social

Family Ties

  • Golafsar Faqir (Mother)
  • Louis Fairfield Dogar IV (Father)
  • Moskvina Lada Artemievna (Wife)
  • Barinov Lada Dogar (Son)
  • Yudashkina Lada Dogar (Daughter)
  • Miad Lada Dogar II (Son)
After he retired from his liege lord's war, Miad was granted various titles and a small planet to keep in his lord's name. Miad retired here and settled down with a Priestess, Sister Moskvina. She had left her Sisterhood to be with Miad but retained her faith in the divine, a practice Miad had forsaken when he witnessed the horrors of war.
Honorary & Occupational Titles
  • Kill the Gods and Devour Them Whole
  • The Last Heavenly Deity
  • The Beggar God
  • The Wandering God
  • The Foreign God
Children

Creative Sources

Compiled list of (free) sites, tools, and links I use for various assets or art in SEVEN SEALS

  1. Article, World, & Icons made with Bannersnack (FREE)
  2. Character Portraits & Landscapes made with ArtBreeder (FREE)
  3. External Family Tree Tool is FamilyEcho (FREE)
  4. Unique Symbols & Signs from Cool Symbols (FREE)
  5. Various Fantasy Names generated from Fantasy Name Generator (FREE)
  6. Sci-Fi inspired names & Generators via Donjon (FREE)
  7. Flags & Shields made with Armonia (FREE)
  8. Most art is AI generated with https://www.midjourney.com/home/
— tab]https://www.midjourney.com/home/but is not free.