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Cult of Brumbarr

Brumbarr is the god of artifice, the lord of the mountain and everything underground. Blacksmiths, miners, and subterranean races are the main followers of this choleric god. His anger can create earthquakes, landslides and even blow up volcanoes. A great king of the past is said to have created a giant flying castle only to be out of reach of Brumbarr's anger.

 

Dogma

  • Be like the mountain. Remain stoic and tenacious in the face of adversity.
  • Leverage and promote loyalty to your family, loyalty to your clan and loyalty to your people.
  • Creativity and intellect are my gifts, use them. Manipulate, create, invent, build, enrich the world and leave your legacy to future generations.
 

Scriptures

The Creator's Book
- Brumbarr's Book outlines the long history of the dwarves and their relationship with Brumbarr, eventually moving into a more poetic guide and rules of trade.

Brumbarr's Teachings
- is more of a technical manual for crafts than a religious tome, but is full of moral reflections and teachings in between the instructions.

The Fundamental Forms
- Treats of the basics of the Brumbarr cult and commandments for craftsmen and workers in general.

The Sacred Geometry
- Treats of the Golden Section or Sacred Proportion, inspired by Brumbarr to the greatest artists over the centuries. Written by the great architect Elnor Marcinelli.

Priest of Brumbarr
Priest of Brumbarr

Worshippers

Brumbarr is the god of creation. As such, Brumbarr is best honored every time a work is completed, whether that work is a weapon or armor, the jeweled crown of an Elven Lord, a new play or a sturdy flying ship. Likewise, he is honored by creating less tangible (but nevertheless lasting) works, such as a prosperous nation or a close-knit family.

Brumbarr is extremely popular with Valenor's workers. Carpenters, blacksmiths, stonemasons and all those who build, work and decorate worship the Blacksmith God, seek his guidance to produce beautiful and lasting goods.

As the "father of the dwarven race", Brumbarr is highly revered by the dwarven communities and the dwarves seek his guidance to build their beautiful creations and the prosperity of their clans.

In addition to his importance among workers, Brumbarr is a popular god of marriage, family and home. His priests often bless wedding rings and preside over marriage ceremonies, blessing the foundations of new homes, buildings or the creation of a new work of art.

 
Clergy

Brumbarr clergy often provide guidance and protection to community workers. They advocate on behalf of the workforce, fighting against exploitation and corruption by being many of them artisans themselves. Within the dwarven and working-class communities, its followers have enormous influence and responsibility.

Brumbarr's clergy is officially divided into two branches according to the personal aptitudes of individual clerics; the Followers of the Forge tend to the daily worship of Brumbarr in communities and permanent temples, while the Order of the Burning Hammer serves as the militant arm of the faith, helping communities in defense and striking down Brumbarr's enemies.

The Brumbarr church has no central figurehead, but is divided into Eparchies (regions or large territories), headed by a High Hammer.

Brumbarr's followers are divided into Lodges to which each belongs as an art or craft; in each small or large city, each Lodge has its own temple of reference, whose highest-ranking cleric is named Keeper. The Keepers of all the temples associated with each individual Lodge elect a Chronicler. For example then within each individual eparchy, the Assembly of Keepers of the Blacksmith Lodge elects its own "Blacksmith Chronicler."

The High Hammer is chosen by the Assembly of Chroniclers of all Lodges in the same hexarchy.

Every year the members of a lodge vote for an Artist and Craftsman of the Year who receives honors and recognition.

 
Paladins

The Hammers of Brumbarr are an elite military order, with headquarters in each Eparchy. Formed by knights, fighting clerics, Paladins and warriors from every Lodge. The Hammers serve as an elite strike force specializing in dealing with all sorts of threats, whether it be foiling raids or raids or taking on large groups of orcs, raging dragons or demons of darkness. It is not uncommon for Hammers with strong strategic skills to serve as army commanders.

The Order of the Anvil is dedicated to the defense of the faithful of Brumbarr and the formation of new temples in new territories. The individual offices have great autonomy, but, in times of great crisis, a Grand Council (which includes the wisest of Sovereigns and Hammers of the affected region) meets to map out a strategy and interpret Brumbarr's will.

 
Monks

The followers of Brumbarr have a monastic order called "Library of Stone", it is up to them to maintain, classify and disseminate processing techniques, methods and projects of objects made by the faithful. Often these monks are used as assistants and carefully note every research activity of a craftsman, so that his method can later be recreated. Their vote obliges them to never divulge a discovery or a technique, as long as the craftsman is alive. After his death, on the other hand, they have the task of spreading it as widely as possible.

Another monastic order are the "Cantors", a group of monks and bards dedicated to spreading art and culture. Often the Cantors directly manage Theaters, Concert Halls and Libraries. Some of them, to reach even the smallest villages, form traveling companies. Their shows are often one of the few sources of entertainment that comes to small villages. Itinerant monks also have the task of looking for artists and artisans who might be forgotten, gather information on their work and report them to the houses of the order. To defend themselves from the threats of travel they often train in the use of a martial art called "Stone Dance" (similar to capoeira)

 
Priestess of Brumbarr, Cleric
Priestess of Brumbarr

Clothing and Symbols

The sacred symbol of Brumbarr is an anvil engulfed in flames (Followers of the Forge) or a mountaintop (Burning Hammers). Many followers make the symbol themselves and often carve, sew, or forge new symbols to represent their advancement in their craft. Ceremonial dress is shunned in favor of daily workers' clothing, although elaborate clothing and jewelry are worn for special ceremonies and holidays.

 

Rituals & Traditions

Brumbarr does not indicate to his faithful how to live their life as far as personal wealth is concerned, he allows everyone to pursue their own lifestyle but in compliance with the dictates and dogmas of the cult. Brumbarr grants a place of honor to those who in life created works that have had vast echo and resonance among mortals.

The followers embellish the temples with works created by the individual Lodges according to their possibilities and abilities. Some faithful have a more mercantile worldview, believing that their hard work should be rewarded with opulence and splendor.

The Hammers lead a more ascetic style dedicated to the development of their skills in the use of war, they are reserved but respected, they must maintain a sober and respectful behavior, before the people they must be the image of the purity of the god. They are called to preside over many daily functions and fast on particular days. Their alarm clock is well before dawn; they have to worry about washing, attending the first function and exercising.

The Followers of the Forge live mixed with the people, proselytize, officiate many functions even outdoors and also have the function of enforcing the rules of trade that Brumbarr wrote for his faithful, combining punishments and sanctions for those who do not. respect.

Organized clergy must remain honest and that their members do not get rich at the expense of the community and that they do not lie, unless the truth threatens a greater good. Anyone who breaks these rules is subject to very severe punishments, including expulsion and loss of powers.

As a sign of devotion, followers often sacrifice a portion of the raw material to Brumbarr. Before starting work, a blacksmith can, for example, throw a small piece of iron into the flames with a prayer to the god.

 

Places of Worship

The Temples of Brumbarr are always underground and carved into the rock, but never in natural unworked caves. Hammers and anvils, the symbols of Brumbarr, are the dominant themes of the decorations, but there are also statues of Brumbarr and other deities of the pantheon of the New Gods. At the center of each Brumbarr temple is a large forge. This forge is much more than just a place of work, it is also a sacred area whose magical flame can melt all kinds of materials.

The forges of the temples are very refined engineering works, they derive their action also from the exploitation of water and wind, merging the four elements and allowing the forge to function not only thanks to physical strength.

If the flame in the forge (which is protected by a permanent wall of fire) goes out, the temple must be abandoned or sealed in stone. Typically building a new temple on another site, but from time to time the previous temple is reopened and rededicated.

 

Holy days

On the monthly holiday, common and precious metals are sacrificed to Brumbarr by melting them in the forge of the temple, forging objects that can be used by the clergy or to make important icons of the god, while chants or poems are sung in the course of the work.

While making these offerings, the faithful kneel, sing while the priests manipulate the metal with their bare hands, amidst the flames of the incandescent forge and Brumbarr prevents the true faithful from being burned. During the feast days, new priests are also ordained, whose investiture culminates in the "Brumbarr Trial", in which they manipulate metal for the first time in the sacred forge, demonstrating God's favor or dying in the attempt. Periodically, all members of the clergy must participate in the monthly ceremonies.

During such ceremonies, when the priests enter the temple, they bow before the forge and (in peacetime) hand over their weapons to the temple guards after using them to strike the anvil at the entrance causing it to ring.

Priests of other deities cannot reach the forge, except with the express permission of the Temple Chronicler, a High Hammer, or a Brumbarr Avatar.

The rite therefore consists of a humble prayer and an open discussion on the current problems of the clergy. This discussion is considered among peers, each Brumbarr priest has the authority to open or close a given topic. The rite ends with a song, until the blacksmith's hammer rises from the anvil alone; after which the hammer could move or light up to indicate the will of the god but it is not certain. Finally he knocks hard on the anvil to indicate the end of the ceremony.

The prayers in Brumbarr are full of references to arts and crafts: a common prayer in Brumbarr reads: "The dross is burned, but the iron remains". Genealogy is important in the Brumbarr rites and funeral prayers recite the entire ancestry of the deceased and all the merits of him in life.

 

Relics

Whelm: This legendary war hammer was created by the priestess Dagnal Mightyhammer to help her clan against troll invasions. Her husband Traubon used it in battle and came out victorious.

The Five Great Tools: Silvervein Brumbarrson, heroic first High King of the dwarves, created these five powerful items primarily to keep himself busy during the last years of his reign.

The Heart of the Earth Forge: Silvervein is said to have used the Brutal Pickaxe to carve the Heart of the Earth Forge from the living core of the highest mountain in the world. Since it remains part of the mountain, it is effectively immovable.

The Singing Anvil: Forged from polished steel cast in the Forge of the Heart of the Earth, the Anvil of Chants is just over half a meter high. The anvil has a total length of one and a half meters, is thirty centimeters wide and weighs two and a half tons. A close look at the burnished surface of the anvil reveals the blurry reflection of whoever is watching.

The Shaper Hammer: This tool features a silver head with a blackened metal handle and can take any shape you want, from a small tool to a larger one. In battle, it can be used as either a one-handed war hammer or a two-handed hammer.

The Brutal Pick: In the hands of a creature large and strong enough to wield, the Brutal Pick serves as an amazing digging tool. In battle, it can overcome the defenses of constructs and other creatures made of earth. After using this weapon for ten minutes, you must necessarily rest.

The Axe of Ancestral Virtue: This relic contains the personality of a dwarven high priest from the past. She always refuses to reveal his real name and urges the ax user to fight against the ancestral enemies of the dwarves.

The Shield of the Resolute: This relic is a shield made up of hundreds of strips of mithral. it is said to be made up of pieces of shields from dwarves who fell in battle defending their homelands.

 

Myths and legends

- Brumbarr worshipers believe in reincarnation and know that, after proving themselves worthy, their souls will be reforged in Brumbarr's forge and sent back to the world of the living. If in the course of reincarnations, during a new life, the one or she who showed particular devotion and performed acts and gestures that attracted Brumbarr's attention, could allow him to awaken memories and skills from previous lives.

- The dwarves chose Brumbarr as their favorite deity soon after he attained divinity, and claim he was a dwarf himself, but all chronicles of his nature before he became a deity have been lost. There are some vague stories about the sculptures of all the Heroes before they became gods, preserved somewhere in the temples of the Sacred Valley; until today no one has found these sculptures.

- The orphans called "Sons of Brumbarr" are often directed to artistic professions or sent to apprenticeships in corporations or famous artisans, Legend has it that from time to time among them there is an individual of natural and exceptional talent who would be given the name of "True Son".

- In various places of Valenor there are the so-called "House of Brumbar", places where Brumbarr was born and raised, thus claiming its origin. There are dozens of them in the Dwarf territory alone, with often very heated disputes and diatribes. To these are added those present in the territories of other races, including a "Brumbarr house" which is located under water, in the "City of Pearls". The Brumbarr church has not officially recognized any of them for now, for lack of certain evidence.

Clerics of Brumbarr
Symbol A Mountain Peak
Favored weapon Hammers, Maces, Axes
Deity Domain Earth Domain
Protection Domain
Craft Domain
Rituals
Granted Powers When performing the daily rites a priest is immune to fire, during the next 24 hours he always made saving throws on flame attacks.
Holy Items Brumbarr’s holy symbol is an anvil wreathed in flame (Flametenders) or the peak of a mountain(Allhammers).
Priest of Brumbarr
Type
Religious, Organised Religion
Alternative Names
King of the Underground
Parent Organization
Subsidiary Organizations
Related Professions
Controlled Territories

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Character flag image: Church of Brumbarr

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