Dura, one of the largest and oldest quarter of
Sharn , rises from the ruins Shaarat and the Old Sharn that fell at the end of the War of the Mark. But as Sharn has grown over the centuries since that terrible conflict, Dura has been left behind. Today, many consider it a blight on the city, riddled as it is with poverty and crime. Dura is home to the majority of the lower classes of Sharn, and Lower Dura is generally considered to be little better than the Cogs. Nonetheless, Dura is the gateway to the
Dagger River. Cargo passes from Cliffside up through Dura, and most of the vast warehouse districts are located in the lower ward. The
Bazaar of Dura is a source for all manner of unusual goods, including a wide range of illegal merchandise. Dura may be dangerous and dirty, but it is certainly a gateway to adventure.
The
Race of Eight Winds has a major impact on the culture of this quarter. Residents born and raised in Dura are likely to be quite passionate about the race, and outsiders who settle in one of the districts of Dura would be wise to smile and nod when the subject comes up. As the time of the race draws near,
Callestan and Hareth’s Folly become a hotbed of arguments and brawls.
Sharn began with Dura, but the city has left it behind. Dura is the oldest quarter of Sharn, and many consider it to be a blight on the City of Towers. There are cracks in the stones and places where enchantments have failed and never been restored. Dura is riddled with poverty and crime, and overall, it’s the most dangerous section of the city. But it also holds opportunities you can't find anywhere else... and if you’re looking for smuggled goods or a place to lay low, head to Dura.
Things to do in Dura
Talk About the Race. The inhabitants of Dura are devoted to the Race of Eight Winds and are always willing to discuss the latest news.
Gamble. Legal gambling is heavily taxed and limited in its scope. Dura is home to a wide range of shadier and more profitable games.
Go Shopping. If you’re looking for expensive goods shop elsewhere. But the Bazaar of Middle Dura is an excellent source for exotic goods... legal or otherwise. Clifftop caters to adventurers and has a reasonable selection of magical goods.
A Little Crime. Looking for a fence? Need to find a smuggler or an assassin? Do you want to set up a meeting with a Boromar lieutenant? Lower Dura is the nexus for criminal activities in Sharn.
Suffer a Terrible Accident. The Sharn Watch ignores Lower Dura, and even in the higher wards they’re spread thin. There are even stories of dragonmarked houses and mad wizards conducting dangerous experiments in Lower Dura... who's going to stop them?
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