The City of Towers is hardly a typical fantasy city as described in the Dungeon Master’s Guide. Almost all of its buildings stretch hundreds of feet into the sky, and some are built among the clouds. Great bridges span the space between towers, most of them lined with businesses. Massive cranes haul freight up from the wharfs to the warehouse districts, while magic lifts carry the wealthiest citizens around their towertop neighborhoods. And things fly—from skycars carrying a dozen passengers to soarsleds carrying one, flying carpets, airships, and any number of personal magic items, the inhabitant make great use of Sharn’s manifest zone. Sharn is unique, and most of its features differ significantly from the city features detailed in the Dungeon Master’s Guide.
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This site references the Savage Worlds Adventure Edition game system, the Savage Worlds Fantasy Companion, the Savage Worlds Horror Companion, the Savage Worlds Pulp GM's Toolkit, 50 Fathoms Player's Guide, Slipstream Player's Guide, and Lankhmar: City of Thieves, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.
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This site takes some content and inspiration from Eberron for Savage Worlds put together by Kristian Serrano.