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Reading Worldember

Worry Dolls

I really liked this article. I tend to add these powerful and important artefacts to my settings, but I'm often forgetting about the more mundane use-cases of magic. Even without magic, we have dolls and toys which provide comfort to children in our world, so adding a bit of magic to it just makes so much sense.

Things I've learned from this article:
  • Small magical items can make a world feel more alive
  • Not all magic needs to be grand or epic! Of course, people would use it for more mundane things
  • I really like how this item ties into the history and culture of a location. I should do that more
 

Magic in everyday Life

As always Amelie's articles are just amazingly written. They are long and detailed, but they don't feel like it. She splits it up with stories interwoven into the article, which give further context and make it significantly easier to read.   This article in particular caught my interest, as I've been looking at how simple magic would be incorporated into everyday life in my world. Of course if magic is wildly available, people would use it to improve their day-to-day life, and Amelie did a great job at describing exactly that.

Things I've learned from this article:
  • How to add magic to everyday life. I will probably "steal" a couple of ideas from this article.
  • Interweaving a story into an article is an amazing way to keep it interesting and give more context to it.
 

The Soul

Vox's articles are always so nicely formatted and easy to read. I really love how they tie the use of magic in their world to the soul and still kept it mysterious and 'magical'. While the explanation they provide in the article makes a lot of sense, it's not complete and leaves many open questions. It really feels like it is written from an in world perspective.

Things I've learned from this article:
  • Some things don't need a perfect explanation. They work a lot better if there is some uncertainty and mystery involved.
  • Even if I as an author know many details, people and players in my world do not. Maybe these things are better kept private for now.
 

The Realm of Eternal Slumber

This is such a beautiful afterlife, I wouldn't mind if I end up there myself at some point. This really feels like a perfect place for many people. The article is filled with wishes and myths, and paints a beautiful picture overall.

  • Not everything is known by people in the world, but it still might be beautiful for the reader to add the details regardless.
  • Different people look differently at things. I should pay more attention to that in my work
 

Nervonia

As always, Kefkejaco writes easy to read and nicely formatted articles. He puts a lot of thought into the different realms and especially into what people believe about them. This overall is a wonderful and very interesting read, taking concepts that have been around in many fantasy genres and giving it a very unique spin.
I especially love the idea of having the realms be part of the normal universe and not separated into their own planes or dimensions. They are visible to everyone and people wonder what's up there in the sky.

Things I've learned from this article:
  • Don't fear taking inspiration from other worlds and media. If you put it through your own thought process, you will end up with something unique.
  • Different people have different opinions on things that they can't explain. Exploring those different beliefs adds a lot to a world
 

Mustwing

Theiket wrote many amazing little critters over the course of Worldember. From cute and fluffy, to dangerous and horrifying. This one especially caught my interest. Having myths and superstitions tied to creatures is such a natural and awesome idea. I especially love the visual of a swarm of birds carrying away your worries. It's just an amazing and beautiful idea!

Things I've learned from this article:
  • It doesn't need much to add a lot of flavour and lore to your world.
  • I need more little critters!
 

Tomb of the Warenders

I really enjoyed reading this article. It's filled with history and mystery. A secret bunker forever sealed, housing something that was created to end a war? Sounds like a very cool place to explore. It really makes me want to know more about it. What is this weapon? What else might be down there? What happens if someone gets access to it?

Things I've learned from this article
  • Mysterious ruined places are always fun, especially when they are really tied into the history of a world.
  • As a GM, this is the perfect place for an adventure. I need more such places in my world
 

Priscilla's Dreaming Blade

My world is filled with magic, and as it uses D&D as a base, there are countless spells in there, but my own? I honestly haven't really thought about that so far. And this article is just amazing at introducing a new spell into a world. It is beautifully formatted (as always) and explains the history of the spell really nicely. Together with the quotes and stories, this article is way more than just a spell you can use in a tabletop game.

Things I've learned from this article
  • Spells? Why haven't I thought about spells?
  • Rules and mechanics can be significantly more than just stuff you have to keep track of to play a game. They can influence and enhance the lore of the world, and the lore can and should change and enhance the rules.
 

Austara Hrís

This article describes a region in very great detail. I love how it ties language, culture, geography and history together into one unit. Even without pretty images or maps, it paints an excellent picture of the area and the people living there. As I'm planning on expanding the atlas of my world this year, this is a very good starting point for me!

Things I've learned from this article
  • A place is way more than weather and geography. It's people, culture and history as well.
  • Geography influence the people living there, but the people can also influence the geography. You can hardly separate the two.
 

Wolaríxkín

The only thing I can say about this article, man it's a fun read! It doesn't take itself too seriously, it's filled with puns and it's just overall amazingly written! But it's more than just a fun joke article. It actually goes into the detail of the species and describes it nicely. Overall, an amazingly fun and informative read.

Things I've learned from this article
  • Articles can be fun too. They don't have to be all wiki style all the time!
  • Sometimes you just have to add crazy and fun ideas to a world.
 

Resolutions

New years' resolutions are always incredibly hard for me. I'm rarely able to keep to them, before jumping off to other projects, but let's try anyway. My major goals for my creative projects this year:
  • Expand the area around my new campaign, while running it.
  • Work on navigation in my world, to make stuff more discoverable
  • Create more music and maybe find a way to tie it into my world building

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