Goblin

Goblins are a species of demikith baring the namesake used to characterize the whole of the goblinoid species. Short, often scrawny, and viewed as particularly unsightly by many other of the sapient species which they share habitats with, they are perhaps the only among the goblinoid branch of demikith characterized more by outsiders for their intellect and ingenuity than size or stature. This, of course, is not to suggest that the common perception of a goblin is to view them as particularly smart in comparison with kithfolk – if anything, goblins are most often viewed as primitives and savages – but that their more social nature allows them to intigrate into neighboring cultures with much greater ease than the average ogre or troll, and that they demonstrate far greater understanding of complex aspects of alchemistry, machinery, and sorcery than their more brutish cousins are capable of.   Even despite these proficiencies, however, the frail build and diminutive size of the goblin species leaves them relatively unsuccessful at suriviving on their own; though goblins are found across the globe, to find a community or society which consists of only goblins is exceptionally rare, and more often than not will these creatures be found living in tandem with larger demikith or kithfolk and – in established society – simply integrating themselves with the local culture. Those outside of larger societies or communities will often be seen forming camps or villages in tandem with beastfolk or larger members of the goblinoid races — a process which offers the goblins protection though often leaves the larger species treating them as petty tyrants. Throughout central and northern Eletheros, for instance, ogres are more likely to view goblins as chattel than potential peers.   Numerous goblin tribes and communities have been reported on across all five continents, though the majority of these are very short-lived.   Regardless, and though typecast thorugh as greedy or conniving, goblins are highly communal creatures reported to be fiercely loyal to other members of their immediate social unit. The pervading perception in the opposite direction has more to do with how uncharitably goblins are prone to treat those outside of their social units than within them; while all are expected to be treated equally and fairly within a goblin's society (a belief amongst goblinkind that often puts them at odds with the more domineering creatures they sometimes rely on for protection), those outside the society are privy to none of the same standards of fairness, and many goblins would consider it laughable bargains to be fair or deals to be upheld with an outsider. Goblin tribes and communes often garner nasty reputations with anyone living nearby for refusing to honor agreements made; goblins integrating into kithfolk society often struggle with concepts regarding the rule of law, and may find themselves erring towards the fringes of any given society.   Goblins are found across all corners of the world and, much like humans, are thoroughly adaptable to a vareity of climates. Oftentimes they will trend towards environments where other kithfolk and demikith may make themselves scarce, such as dense swamplands, heavy forests or jungles, and mountain crags. Though not the strongest creatures, their quick and limber builds alongside sensitive eyesight make them skillful hunters — though not particularly deadly in a fight.   A goblin's sense of community loyalty and personal temperament often come at-odds, since self preservation quickly becomes a prominent focus once open combat is a factor. The average goblin lacks much courage in a fight, and will more readily rely on ranged weaponry, stealth, and skirmish tactics should the options be available.
Goblin
by Even Amundsen
Average Height
3'5" - 4'10" (104 - 147cm)


Cover image: by Sergey Vasnev

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