Hezrou

Hezrous serve as foot soldiers in the demonic hordes of the Abyss. Although physically powerful, they are weakminded and hezrous can easily be duped into sacrificing themselves by more powerful demons. As they press their attacks into the heart of an enemy's forces, their foul stench can sicken even the toughest foes.

Basic Information

Biological Traits

Large fiend (demon), chaotic evil

Armor Class 16 (natural armor)
Hit Points 136 (13d10 + 65)
Speed 30ft.

STR 19 (+4) | DEX 17 (+3) | CON 20 (+5) | INT 5 (- 3) | WIS 12 (+1) | CHA 13 (+1)

Saving Throws Str +7, Con +8, Wis +4
Damage Resistances cold, fire , lightning; bludgeoning, piercing, and slashing from non magical weapons
Damage Immunities poison
Condition Immunities poisoned
Challenge 8 (3,900 XP)

Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.
Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

Additional Information

Perception and Sensory Capabilities

Senses darkvision 120 ft., passive Perception 11

Civilization and Culture

Major Language Groups and Dialects

Abyssal, telepathy 120 ft.
Genetic Ancestor(s)
Geographic Distribution

Actions

Multiattack. The hezrou makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit , reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Variant: Demon Summoning

Some demons can have an action option that allows them to summon other demons.
Summon Demon (1/Day). The demon chooses what to summon and attempts a magical summoning.
A hezrou has a 30 percent chance of summoning 2d6 dretches or one hezrou.
A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and l can't summon other demons. It remains for 1 minutee, until it or its summoner dies, or until its summoner dismisses it as an action.