Barlgura
The barlgura represents the savagery and brutality of the Abyss. Barlguras gather in packs to take down tougher foes, keep gruesome trophies from their victories, and decorate their territory with such objects.
A barlgura looks like a hulking orangutan with a gruesome, drooping visage and tusks jutting from its jaw. Standing just under 8 feet tall, it has broad shoulders and weighs 650 pounds. It moves apishly along the ground, but it climbs with great speed and agility.
A barlgura looks like a hulking orangutan with a gruesome, drooping visage and tusks jutting from its jaw. Standing just under 8 feet tall, it has broad shoulders and weighs 650 pounds. It moves apishly along the ground, but it climbs with great speed and agility.
Basic Information
Biological Traits
Large fiend (demon), chaotic evil
Armor Class 15 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 30ft., climb 30ft. STR 18 (+4) | DEX 15 (+2) | CON 16 (+3) | INT 7 (-2) | WIS 14 (+2) | CHA 9 (-1) Saving Throws Dex +5, Con +6
Skills Perception +5, Stealth +5
Damage Resistances cold, fire , lightning
Damage Immunities poison
Condition Immunities poisoned
Challenge 5 (1,800 XP) Innate Spellcasting. The barlgura's spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components:
1/day each: entangle, phantasmal force
2/day each: disguise self, invisibility (self only)
Reckless. At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn , but attack rolls against it have advantage until the start of its next turn.
Running Leap. The barlgura's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.
Hit Points 68 (8d10 + 24)
Speed 30ft., climb 30ft. STR 18 (+4) | DEX 15 (+2) | CON 16 (+3) | INT 7 (-2) | WIS 14 (+2) | CHA 9 (-1) Saving Throws Dex +5, Con +6
Skills Perception +5, Stealth +5
Damage Resistances cold, fire , lightning
Damage Immunities poison
Condition Immunities poisoned
Challenge 5 (1,800 XP) Innate Spellcasting. The barlgura's spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components:
1/day each: entangle, phantasmal force
2/day each: disguise self, invisibility (self only)
Reckless. At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn , but attack rolls against it have advantage until the start of its next turn.
Running Leap. The barlgura's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.
Additional Information
Perception and Sensory Capabilities
Senses blindsight 30ft., darkvision 120ft., passive Perception 15
Civilization and Culture
Major Language Groups and Dialects
Abyssal, telepathy 120 ft.
Genetic Ancestor(s)
Geographic Distribution
Actions
Multiattack. The barlgura makes three attacks: one with its bite and two with its fists.Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
Variant: Demon Summoning
Some demons can have an action option that allows them to summon other demons.Summon Demon (1/Day). The demon chooses what to summon and attempts a magical summoning.
A barlgura has a 30 percent chance of summoning one barlgura.
A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and l can't summon other demons. It remains for 1 minutee, until it or its summoner dies, or until its summoner dismisses it as an action.