Session 1: Out of the Shackles Report
General Summary
Roll | Monster |
1-2 | 3 Bears, 5 boar, or a swarm of bats |
3-9 | a fly trap, 10 centipedes |
10-12 | 2 owlbears or giant mantis |
- For rolls 1-2
- The bears, boar and bats will all be resting near a fallen traveler who is carrying a pack with spoiled rations, a tattered bedroll, 1 torch, 50 feet of hempen rope, 10 copper pieces. As well as a shortbow with 10 arrows, a spear, and a rotten wooden shield.
- Anyone who becomes friendly with these creatures gains a +2 circumstance bonus on their next roll to get through the area or learn more about the area as the animals give them friendly advice about traversing the area.
- For rolls 3-8
- The fly trap and centipedes will both have this loot within their roots, and their hive respectively. The venus fly trap can not peacefully be negotiated. The loot consists of several earrings, necklaces, rings, and other precious jewelry. There are 3 rings worth 1 gold piece each, 1 necklace worth 5 gold pieces, and 2 earrings worth 1 gold piece each.
- For rolls 9-11
- The animals will have recently been ambushed by a royal guard patrol, which they were able to ward off. The royal guard will be wearing plate mail and have a longsword and steel shield. The sack they are carrying will hold a small runestone which when identified is a +1 potency rune. The box contains 3 days of halfing rations containing sausages and breads.
Start: "you all find yourselves in a black stone room with a metal door at the far end. There is a 10 foot long table with each of you sitting in a stool facing towards the door. You all were brought in here by the Marshall, Van Heisen who reattached your manacles to the table you're seated at. You are all then left alone to speak to each other, a tall stocky elf speaks up first in a soft voice. "So, what are you all in here for?"" After some deliberation Alistar walks in, addressing the party; "Hello, I have gathered you all for your interest in earning your freedom through service to the church of Leccer. If you succeed in the next few tasks for the city the church, in the holy name of Neses and Idarr, will burn away your sins, and give you citizenship to our wonderful city. What do you all say" Alistar slowly looks back and forth between every party member. "Right, so your first job is to take care of a small Ankhrav nest that has been bothering our farms in the east. The city does not have the manpower to send in an excursion of soldiers so we're choosing to use this program as a liftoff point." he hands the party a map with a circle marked on it, "if there aren't any questions, this is where you'll be heading to, you'll need to get outfitted for the trip."
Rewards Granted
plate mail
a longsword and steel shield
+1 potency rune
3 days of halfing rations containing sausages and breads
1 torch
50 feet of hempen rope
10 copper pieces
shortbow with 10 arrows
a spear
3 rings worth 1 gold piece each
1 necklace worth 5 gold pieces
2 earrings worth 1 gold piece each.
Missions/Quests Completed
Following Alistars orders they were able to spend a week of traveling and move towards the Ankrav nest. Along the way they ran into a plethora of odd animals, and found out that their druid Gullveig could speak to animals. They are not just outside the Ankrav nest, though they have yet to see any Ankrav just yet.
Character(s) interacted with
They have recently befriended Camille, a paladin, and redeemer of the Telvanni freedom fighters. Camille is getting along rather pleasantly with the whole group, and has helped them along.
They also met Alistar, and the quartermaster. While suspicious of Alistar they went along with the plan in a bid to get their freedom. After releasing them Alistar let the quartermaster give them their supplies and continue on their way.
On the first night, they did not meet any creatures spare a few farmers transporting freshly killed animals into town. Gullveig did meet a small group of rabbits that were gossiping about Ankrav's that had supposedly attacked people 1 week east of the city, saying they heard the story from some birds. Further down the line the druid found a group of birds and attempted to speak with them asking about this, instead the birds warned that the travelers were impeding on a small family of bears' hunting grounds.
The next day they met these bears, and were ambushed by them on the road. These bears went to attack Camille and Mikko, but were stopped when Gullveig spoke to them in druidic, asking them not to attack and instead offered their aid. The bears listened to Gullveig, and chose to disclose that their adopted cub was injured and they wanted the party to leave them be so they could care for their cub. Gullveig, offering to help healed the animal using druidic magics. Mikko, observing this tried to figure out what magic was being used, but to no avail.
Later that day, Gullveig saved the party once again from a group of Owlbears that had attacked a royal guard. Gullveig once again convinced the owlbears they posed no thread and wouldnt steal their food. The owlbears were suspicious but allowed the party to plunder the goods on the royal guard caravan.
Lastly, as they were nearing the hive, Gullveig was ambushed while investigating nearby and the party jumped to her aid, with Camille, Mikko, and Tomavin jumping to Gullveig's aid. Senaraa slid into the combat, deftly striking the plant and striking the killing blow to the slowly burning creature, leaving only the ashes and scorched gems.
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