Sahzam (Sawz-um)
A "beige ninja" and possible smuggler from somewhere southeast of Kaelund.
Physical Description
General Physical Condition
A human male in an approximation of beige ninja garb, with a cloth covering the lower half of his face.
Special abilities
Sahzam can locally alter the flow of time, hopping backward several seconds to avoid traps or making a longer jump to escape an area. These abilities appear to be limited and taxing, but highly effective.
Mental characteristics
Personal history
Sahzam was first encountered by our heroes captaining a ship (the Flotsam) in the seas off Kierst Isle. Kelsey of Kaelund and her party rescued him and his crew from attacking chimeras and escorted them back to Castle Kaelund. Sahzam remained cooperative despite Kelsey's accusations of smuggling, and the party later co-opted him to aid them in their infiltration of an Animus Society dungeon on Kierst Isle.
Intellectual Characteristics
According to himself, just a man trying to make his way in the world. A very Neutral type.
Current Location
Species
Children
Pronouns
He/Him
Comments