Orzhov Syndicate Organization in Ravnica | World Anvil
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Orzhov Syndicate

Structure

The Obzedat - or Ghost Council - rules a rigid hierarchy of syndics, priests, and oligarchs.

Public Agenda

The Syndicate is the official bank and most prominent religion of Ravnica, the two being related functions. The Church of Orzhova worships worldly accomplishment, claiming it alone is what tethers the soul to life. Consequently, it makes an ideal investment agency, moneylender, and stronghold for valuables. These services are available to all citizens of Ravnica (for a price) regardless of guild association.

Assets

The Syndicate's main ideal is the acquisition of wealth. They hold entire vaults full of gold, artifacts, art pieces, and precious gems and metals. Because of their financial purposes, they also have an interest in most business ventures throughout the city. Moreover, they maintain churches, cathedrals, and basilicas across the city.

History

The Obzedat founded the Syndicate. As a group, its purpose and power has not changed since the first Guildpact was signed. As individuals, it is impossible to say if those on the Ghost Council today are the same as those 10,000 years ago.
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When the Syndicate was first founded, its practices were legal, if extortionate. They skated the bounds of Azorius law. Eventually, restrictive laws and their own ambitions pushed their business practices toward racketeering, bribery, counterfeiting, and fraud. It is an open secret that the Syndicate is a criminal organization, but official sanctions against them have yet to stick.

Military

The Knights of Orzhova are followers of the Church of Orzhova with martial training. They act as personal guards of Orzhov oligarchs, vault guards, and property enforcers. They can be trained before joining the faith, or join with the intent of rising through the martial ranks. As is the Orzhov custom, Knights either pay for their education or work off their debt in service.

Technological Level

The Orzhov, along with the Azorius Senate, have made significant developments in the field of lawmagic.

Religion

The Orzhov Syndicate is synonymous with the Church of Orzhova.

Foreign Relations

Orzhov View on Other Guilds

In the eyes of the Orzhov Syndicate, the other guilds primarily represent either opportunities for exploitation or dangerous threats to its way of life.

Azorius: "Their new laws challenge everything we know Ravnica stands for. If they will not protect the people, then we will do it for them."

Boros: "Though their structure is reasonable, they are naive in theur outlook on justice. What glory is there in risking one's life when work continues in the afterlife?"

Dimir: "It's hard to begrudge them their love of secrets. As long as they stay out of our business, we will leave them be."

Golgari: "Admirably resourceful and elegant, but tragically unhygienic. The swarmers may persist, as long as they don't try to force their aesthetic sensibilities on us."

Gruul: "They know nothing of order and dignity, and therefore they serve little purpose as an organization."

Izzet: "Combative and obnoxious. Their allegiance lies with no one, and their naiveté isn't worth our time."

Rakdos: "A necessary source of creativity and satire. Wit is a dangerous weapon, and their critiques speak to the people more than fear and surveillance ever will."

Selesnya: "The Selesnya are idealistic fools. Looking toward nature ignores the problems at hand in the civilized world."

Simic: "Their preoccupation with life disregards the might that death can provide."

Education

The Syndicate instructs its members in faith, magic, diplomacy, accounting, and law. As per Orzhov custom, the faithful incur a debt for their education to work off in service of the guild.

Infrastructure

The Syndicate maintains underground vaults throughout the city to store valuables and collateral. Additionally, they manage churches, cathedrals, and basilicas and the communities that develop around them in the urban-most parts of the world.
Founding Date
1 ZC
Type
Illicit, Syndicate
Leader
Currency
The Vizkopa Bank mints copper alms-coins, platinum 10-zino coins, and platinum 100-zino coins.
Official State Religion
Subsidiary Organizations
Location
Controlled Territories
Notable Members

Articles under Orzhov Syndicate


Comments

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Apr 3, 2022 09:54

This seems cool and accurate, I was wondering if it is allowed for us to have copyrighted content on here. I was thinking of making my own district for Ravnica since the book says there are many districts which were never discussed. I never did however because I was scared of getting my account struck and sued. Do you know anything about the laws regarding this and derivative work?

Apr 3, 2022 14:06 by Athevra Woods

Sort of. Creating your own district *should* be okay because OGL. That might get a bit sticky because Ravnica is technically from a different IP, but the absolute worst case scenario is a cease & desist, not a lawsuit. I don't know if what I have here is okay, I just needed an easy way for my players to access the book information because this game is remote.

Apr 4, 2022 06:11

Oh I see, I guess it should be okay since they never went after the millions of different fan art projects. I guess that if I do it here on world anvil then at worse my account gets struck. I thought of getting a sage account and writing some homebrew for a bit of cash.

Apr 8, 2022 23:51 by Athevra Woods

Charging for it def makes it different, but I am certainly not an expert. More research is probably a good idea if you're looking to pursue that a bit more in depth.

Apr 9, 2022 06:51

I figured it would be a smaller project, and I think it might be okay. I'll play it by ear. By the way are you inyo Ravnica? I wanna test my idea out.

Apr 10, 2022 17:24 by Athevra Woods

What'd you have in mind?

Apr 14, 2022 19:46

I was thinking maybe a set of districts which belonged to the Simic Combine and Izzet league which sunk into one of Ravnica's oceans under the city. The site was home to some of the most bizarre experiments which were being carried out in secret, mostly having to do with bio research and cybernetics. After a great disaster which sunk these districts they were cordoned off from the rest Ravnica and various new guild splinter factions and even alliances between guilds started to form.   I figured that the campaigns could be about either uncovering the secrets of what happened there and bringing it back to the guilds the players were a part of, or trying to get out if they were stuck there. I figured it could be like a cool post apocalypse sub setting inside of Ravnica itself, and I had various other concepts I could toy around with for mutants who have been altered by the simic, new water based gruul barbarians, mutated golgari, Azorius and Boros soldiers who are stranded there, and maybe even unguilded rebels who have made a few bases there. I also thought that an alliance between the simic an izzet would be fun to see, maybe some cybernetic stuff on top of the bio engineering, I even thought about various monsters such a fusion of technology could create.