House Dimir
Structure
Public Agenda
Assets
History
The vampire Szadek founded House Dimir. The original Guildpact stated that the House was to remain secret, preventing anyone from revealing its existence. Its agents worked in the crevices and forgotten places of Ravnica. Over time, they cultivated a unique school of mind-magic - reportedly developed from studying Szadek's own abilities - to keep their workings hidden. Agents frequently erased their own memories to honor the stipulation of the pact.
For 10,000 years, Szadek built an information empire. At the Decamillennial Celebration, he triggered a plan to destroy the leadership of the other guilds and overtake Ravnica. Unfortunately for him, Agrus Kos had been following his machinations for some time and arrested him in the middle of a grand parade.
In this moment, the existence of the House was revealed and the Guildpact broken. Over the next 75 years, chaos ebbed and flowed as various factions and guilds attempted to restore order. Officially the House was dissolved. Once Jace Beleren became the Living Guildpact and restored the guilds, Lazav came forward with the following he had maintained. He claims to have spoken with Szadek's spirit for guidance on continuing the guild, but these reports remain unverified.
The Dimir continue to operate Ravnica's information systems under public scrutiny.
Military
Technological Level
Foreign Relations
Dimir View on Other Guilds
To House Dimir, every other guild is a potential source of information, its members all potential foils and patsies.
Azorius: "They can't be allowed to monopolize the flow of knowledge. Clog their networks with misinformation. To stop someone from discerning the truth, drown them in plausible untruths."
Boros: "Not inherently dangerous. The true danger is that they'll drag down all we've worked for while chasing some romantic crusade. Continue to direct their righteous fury toward our strongest enemy - until the Boros threaten to become the strongest."
Golgar: "We once appreciated them for their ability to make a corpse disappear, but we found that too many of our victims rose up to face us again. Now we use the city's fear of the swarm to keep them in their place. The the Golgari try to rise from the mire of their reputation, the more we make them wallow in it.
Gruul: "They've always been convenient scapegoats, but their recent aggression threatens to become a larger problem. We must thin their numbers - selectively and without confrontation. Catch them alone in the dark, and take them out one by one."
Izzet: "Even and overloaded, sizzled clock is still right twice a day. When Izzet experiments succeed, they can have unpredictable consequences for active missions. Their activities must be monitored at all times.
Orzhov: "We're amused at how well they've used their hierarchy to mask the corruption of their organization, but their need for the public's trust gives us and edge. They can be manipulated by playing on their fear of the people discovering their ruse.
Rakdos: "They've turned pointless activity into an art form, but their performances nevertheless make very useful distractions. Let them be bright and loud, drawing all attention, while we slip quietly through the dark.
Selesnya: "Strength without guile is perhaps the most dangerous kind. One can't bluff the player who can't conceive of bluffing. Currently, the covert war plays to our strengths; we muse ensure that the Conclave never becomes conscious of the advantages they possess."
Simic: "They are never short of intriguing surprises, so we know they are gearing up for something. Keep eyes inside their organization to see what their efforts are leading to - but don't be tempted to partake of their enhancements."
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