Building A Starship
Follow the steps below to walk through building a starship. It may be helpful to have this page open and walk through each step in a new tab.
This page will walk you through the steps to create a Starship. Before you begin, ask your DM what your Starhip's Tier is. Using the Starship Tier's Table on the Ship Mechanics page, you will find the pool of BP you have available. Based on the frame you choose, the table will also let you know your Ship's Complexity Modifier (CM) and how to calculate your ship's HP.
Common (0 BP / 0 EC)
Good (2 BP / 10 EC)
Luxurious(5 BP / 25 EC) Crew Quarters Descriptions
Starship Frame
To start, select a frame from the Starship Frames page.Starship Scale
Though the size categories of starships have the same names as the size categories of creatures, they operate on completely different scales. Even within a size category, a starship’s exact measurements might differ between base frames and manufacturers. The size of a starship also modifies its Armor Class and Target Lock as indicated. Once you have selected a frame, use the table below to find the relevant information for its size. Scale TableSize | Length & Weight | AC & TL Modifier |
---|---|---|
Tiny | 20–60 ft. 2–40 tons | +2 |
Small | 60–120 ft. 30–250 tons | +1 |
Medium | 120–300 ft. 50–2,500 tons | +0 |
Large | 300–800 ft. 2,000–50,000 tons | -1 |
Huge | 800–2,000 ft. 40,000–640,000 tons | -2 |
Gargantuan | 2,000–15,000 ft. 600,00 tons to 250 megatons | -4 |
Colossal | Over 15,000 ft. 200 -2,000 megatons | -8 |
Maneuverability
Maneuverability is how agile your ship is and play's a role in how the ship moves and impacts the modifier to Pilot Checks made to control the vessel. The table below offers the values for hexes between turns and a bonus or penalty to include with the engine bonus. Maneuverability TableManeuverability | Distance Between Turns | Pilot Skill Modifier |
---|---|---|
Clumsy | 4 | -2 |
Poor | 3 | -1 |
Average | 2 | 0 |
Good | 1 | +1 |
Perfect | 0 | +2 |
Crew Quarters
Most starships larger than Tiny have places where their crew can eat, sleep, and bathe during long journeys through space. These quarters can range from hammocks strung between cargo containers to cozy chambers with custom furnishings and private bathrooms. Crew quarters consume a negligible amount of PCU, though amenities in fancier quarters require an operational power core to function. Crew Quarters CostCommon (0 BP / 0 EC)
Good (2 BP / 10 EC)
Luxurious(5 BP / 25 EC) Crew Quarters Descriptions
Common
Common crew quarters are the most basic type. They consist of simple bunks (sometimes folding out from the side of a hallway) or other similarly austere places to rest. Crew members who sleep in common quarters usually keep their personal possessions in a footlocker. Common crew quarters also include a communal bathroom (which includes a military-style shower) and a tiny galley (big enough to prepare only the most basic of meals). Starships with crews numbering in the dozens or hundreds often have massive barracks where crew members sleep in shifts.Good
Good crew quarters are a bit more upscale than common crew quarters. They consist of dormitory-style rooms that can hold one or two small beds (larger starships usually require lower-ranking crew members to share these quarters) and sometimes a personal closet or drawer space for each occupant. Good crew quarters also include one or two shared bathrooms with multiple sinks and shower stalls, and a dining space with an attached galley. Crews of larger starships eat in this dining space in shifts.Luxurious
Luxurious crew quarters are the pinnacle of comfort. They consist of private rooms for each crew member, with personal bathrooms (including showers with high water pressure) and furnishings that match the resident’s tastes. Some luxurious crew quarters also feature a kitchenette, gaming areas, or intimate meeting spaces.Warp Cores and Engines
The warp core provides the power or PCU for a starship. Aside from BP, this value is the most important as it dictates what systems will function on your ship. It also dictates how quickly your ship can travel at FTL speeds. Sub-light engines, also called Impulse Engines, dictate how your ship moves in normal conditions. They affect all pilot checks made to control the vessel. You can find all of the information on the Ship Engines and Power Cores page. Based on your selection, your ship's engines have an impact on the Pilot check bonus for you ship. A faster ship is harder to control, while a slower ship is easier to control.Speed Piloting Check Bonus | |
---|---|
4 or less | +2 |
6 | +1 |
8–10 | - |
12 | –1 |
14 or more | –2 |
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