Starship Frames in Proxima Alatheia | World Anvil

Starship Frames

Base Frame

Each starship has a base frame that determines its size, maneuverability, starting weapon mounts, hull strength, room for expansion, and other capacities. Although two ships that use the same frame might look radically different, they both have some of these base statistics in common. The frame of a starship includes all life support and artificial gravity systems necessary to keep the crew (and any passengers) alive and comfortable. The starship’s frame is also built with a transponder that is essentially the ship’s “address” for standard system-wide and unlimited-range communications; this transponder can be turned off, during which time the starship can’t send or receive messages, but neither can it be tracked down by conventional means.   The base frames below are organized by size (from smallest to largest). In general, the size and expansion bay capacities of a base frame can’t be changed without a great deal of time and money (and the GM’s permission), so it can be more effective to just start over with a different base frame when upgrading those aspects of a starship.  

Tiny Frames

Racer

  • Size: Tiny
  • Maneuverability: perfect (+2 Piloting, turn 0)
  • HP: 20 (increment 5)
  • Damage Threshold: -
  • Critical Threshold: 4
  • Mounts: forward arc (1 light), aft arc (1 light)
  • Expansion Bays: -
  • Minimum Crew: 1
  • Maximum Crew: 1
  • Cost: 4BP; 800EC

Interceptor

  • Size: Tiny
  • Maneuverability: perfect (+2 Piloting, turn 0)
  • HP: 30 (increment 5)
  • Damage Threshold: -
  • Critical Threshold: 6
  • Mounts: forward arc (2 light)
  • Expansion Bays: -
  • Minimum Crew: 1
  • Maximum Crew: 1
  • Cost: 6BP; 1200EC

Fighter

  • Size: Tiny
  • Maneuverability: good (+1 Piloting, turn 1)
  • HP: 35 (increment 5)
  • Damage Threshold: -
  • Critical Threshold: 7
  • Mounts: forward arc (2 light; of which 1 must be a tracking weapon), aft arc (1 light)
  • Expansion Bays: -
  • Minimum Crew: 1
  • Maximum Crew: 2
  • Cost: 8BP; 1800EC
 

Small Frames

Shuttle

  • Size: Small
  • Maneuverability: perfect (+2 Piloting, turn 0)
  • HP: 35 (increment 5)
  • Damage Threshold: -
  • Critical Threshold: 7
  • Mounts: forward arc (1 light)
  • Expansion Bays: 3 (usually cargo holds or passenger seating)
  • Minimum Crew: 1
  • Maximum Crew: 4
  • Cost: 6BP; 1500EC

Light Freighter

  • Size: Small
  • Maneuverability: good (+1 Piloting, turn 1)
  • HP: 40 (increment 10)
  • Damage Threshold: -
  • Critical Threshold: 8
  • Mounts: forward arc (1 light), port arc (1 light), starboard arc (1 light)
  • Expansion Bays: 3
  • Minimum Crew: 1
  • Maximum Crew: 6
  • Cost: 10BP; 2500EC
 

Medium Frames

Explorer

  • Size: Medium
  • Maneuverability: good (+1 Piloting, turn 1)
  • HP: 55 (increment 10)
  • Damage Threshold: -
  • Critical Threshold: 11
  • Mounts: forward arc (1 light), port arc (1 light), starboard arc (1 light), turret (1 light)
  • Expansion Bays: 4
  • Minimum Crew: 1
  • Maximum Crew: 6
  • Cost: 12BP; 4000EC

Transport

  • Size: Medium
  • Maneuverability: average (+0 Piloting, turn 2)
  • HP: 70 (increment 15)
  • Damage Threshold: -
  • Critical Threshold: 14
  • Mounts: forward arc (1 heavy, 1 light), aft arc (1 light), turret (2 light)
  • Expansion Bays: 5
  • Minimum Crew: 1
  • Maximum Crew: 6
  • Cost: 15BP; 6000EC
 

Large Frames

Destroyer

  • Size: Large
  • Maneuverability: average (+0 Piloting, turn 2)
  • HP: 150 (increment 20)
  • Damage Threshold: -
  • Critical Threshold: 30
  • Mounts: forward arc (2 heavy), port arc (1 light), starboard arc (1 light), aft arc (1 light), turret (1 light)
  • Expansion Bays: 4
  • Minimum Crew: 6
  • Maximum Crew: 20
  • Cost: 30BP; 15,000EC

Heavy Freighter

  • Size: Large
  • Maneuverability: average (+0 Piloting, turn 2)
  • HP: 120 (increment 20)
  • Damage Threshold: -
  • Critical Threshold: 24
  • Mounts: forward arc (1 heavy, 1 light), port arc (1 heavy), starboard arc (1 heavy)
  • Expansion Bays: 8
  • Minimum Crew: 6
  • Maximum Crew: 20
  • Cost: 40BP; 18,000EC
 

Huge Frames

Bulk Freighter

  • Size: Huge
  • Maneuverability: poor (–1 Piloting, turn 3)
  • HP: 160 (increment 20)
  • Damage Threshold: 5
  • Critical Threshold: 32
  • Mounts: forward arc (1 heavy), aft arc (1 heavy), turret (2 light)
  • Expansion Bays: 10
  • Minimum Crew: 20
  • Maximum Crew: 50
  • Cost: 55BP; 20,000 EC

Cruiser

  • Size: Huge
  • Maneuverability: average (+0 Piloting, turn 2)
  • HP: 180 (increment 25)
  • Damage Threshold: 5
  • Critical Threshold: 36
  • Mounts: forward arc (1 capital), port arc (1 light), starboard arc (1 light), turret (1 heavy)
  • Expansion Bays: 6
  • Minimum Crew: 20
  • Maximum Crew: 100
  • Cost: 60BP; 25,000 EC
 

Gargantuan Frames

Carrier

  • Size: Gargantuan
  • Maneuverability: poor (-1 Piloting, turn 3)
  • HP: 240 (increment 30)
  • Damage Threshold: 10
  • Critical Threshold: 48
  • Mounts: forward arc (1 capital), port arc (3 heavy), starboard arc (3 heavy), turret (2 light)
  • Expansion Bays: 10 (must have at least 1 hangar bay)
  • Minimum Crew: 75
  • Maximum Crew: 200
  • Cost: 120BP; 50,000 EC

Battleship

  • Size: Gargantuan
  • Maneuverability: average (+0 Piloting, turn 2)
  • HP: 280 (increment 40)
  • Damage Threshold: 10
  • Critical Threshold: 56
  • Mounts:forward arc (1 capital, 2 heavy), port arc (2 heavy, 1 light), starboard arc (2 heavy, 1 light), aft arc (1 light), turret (2 heavy)
  • Expansion Bays: 8
  • Minimum Crew: 100
  • Maximum Crew: 300
  • Cost: 150BP; 75,000 EC
 

Colossal Frames

Dreadnought

  • Size: Colossal
  • Maneuverability: clumsy (-2 Piloting, turn 4)
  • HP: 400 (increment 50)
  • Damage Threshold: 15
  • Critical Threshold: 80
  • Mounts: forward arc (2 capital, 2 heavy), port arc (1 capital, 3 heavy), starboard arc (1 capital, 3 heavy), turret (4 light)
  • Expansion Bays: 20
  • Minimum Crew: 125
  • Maximum Crew: 500
  • Cost: 200BP; 90,000 EC

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