Saiyuri Shima

Saiyuri Shima

by Vivi
 
 
  Age: 14. Clan: Shima. XP: 35,000. Rank: C-3. Chakra nature: Smoke, fire, wind. Village: Amegakure. Combat style: Mid-range.   Background: Famed Ninja. Saving throws: pow, int. Proficiencies: *Chakra control, crafting, Intimidation, Medicine, Perception, sleight of hand*, survival. Ryo: 775 ryo.   Hit die: 13d8. Chakra capacity: 225. Chakra die: 15d10 AC: 22. Max HP: 123. Factions: SU Team 1. Speed: 80ft.  
by Vivi
  Initiative: +8. Inspirartion: (3) 3. Proficiency bonus: +4.   Equipment: Head: Ninja Headband. +3 AC, +1 wis. Body: (C) Monastic robes. +4 AC, +3 Dex. Left arm: ??? Right arm: -C- Smoke Sword, melee, +11, 3d10+11 toxic.   Backpack: -D- Shima Kris dagger melee, +10, 2d4+10 piercing, DC 14 pow vs bleeding.   5 x -C- Nordic Throwing knives, 10/100ft, +13, 3d6+13 piercing.   -E- Section Staff, 10ft reach, +8, 2d8+8 bludgeoning.   2 empty scrolls, 1 Oliver scroll, 1 medkit, 2 E rank poison vials, 2 D-rank chakra pills, 1 C-rank flash bomb.   Accessory 1: (D) Chakra receiver earrings, +2 chakra die on all charge actions. Accessory 2: (D) Shades, resistance to blindness. Accessory 3: (D) Stoner's cloak, Resistance to fire damage.   Stats & Skills:   Power: 13, +2, +6.   Grapple: +2.   Willpower: +1.   Dexterity: 18, +4.   Sleight of hand: +12.   Stealth: +4   Wisdom: 19, +5.   Animal handling: +5.   Chakra Control: +13.   Insight: +5.   Perception: +9.   Sensory: +5.   Survival: +9.   Intelligence: 10.   Crafting: +4.   History: 0.   Investigation: 0.   Medicine: +4.   Religion: 0.   Tracking: 0.   Charisma: 14, +2.   Deception: +2.   Diplomacy: +2.   Intimidation: +6.   Persuasion: +2.   Seduction: +2.   Combat abilities: 34.   Animal combat: 0. Fuinjutsu: 14. Genjutsu: 0. Insect use: 0. Kenjutsu: 0. Medical: 3. Ninjutsu: 17. Puppet: 0. Senjutsu: 0. Taijutsu: 0. Actions: 3. Minor: 1. Reaction: 1. Attacks: 1. Feats: 3   Skilled,   Elemental adept (acid)   You have learned to store chakra away for later use, once per day you can store 3d10 chakra in an item of your choice. These items will take up equipment slots wherever they are worn or kept   Resistance to toxic.   Immunity to fire damage.   You can use scrolls as a minor action.   *Gain advantage on all future chakra die rolls.   Seals you place can be camouflaged into items.   Seals placed on willing targets double their duration.   If you use a jutsu this turn you can immediately use a second jutsu as a bonus action.   Barriers made by you can further their range by 25ft.   Gain advantage on checking for traps and barriers.   Barriers and seals can now be imbued with other techniques to protect or amplify them.   Barriers gain 50 HP.   You can now create and place chakra tattoos on living creatures for any technique you have access to. These tattoos fade after usage.   Ninjutsu can add chakra control skill modifiers to total damage.   When hit with a ninjutsu you can add your chakra control modifier to any save you may make.   Gain advantage in insight against enemy ninjutsu.   Observant: You can accurately read the lips of anyone you can see. You have advantage on searches for secret doors and traps.   When hit with a ninjutsu you can negate up to two die of damage if you know the technique.   You can teach others techniques you know, so long as they can use the proper chakra nature.   Techniques known: 43. E: 17. Barrier Release Technique. Binding smoke chains, Body Oxidation Technique, Chakra bandage technique, Chakra Lock On, Confinement barrier, Fists of Flaming Fury, Hair Binding Technique, Hiding in smoke technique, Perimeter Barrier, Smoke levitation technique, Smoke shuriken jutsu, Speed enhancing seal, Strength enhancing seal, Substitution Jutsu, Summoning jutsu, Ventriloquism Technique,   D: 12. Chakra absorption seal, Chakra scalpel, Clone trap jutsu, Cloudy eyes jutsu, Hiding in Ash and Fire Technique, Flame Pillar Jutsu, Fox Fire Jutsu, Lion's roar Seal, Protection seal, Regeneration seal, Smoker's cough, Smoke wall jutsu,   C: 10. Arm growth jutsu, Barrier Release Technique, Burning Chains Jutsu, Chakra siphon seal, Dragon Flame Bomb Jutsu, Flame Whirlwind Jutsu,Jutsu reflection seal, Resinous rain technique, Smoke armor, Smoke coffin jutsu,   B: 4. Adamantine Monkey Seal, Barrier Talisman, Casualty puppet, Smoke suffocation technique,   A:   S:   Techniques available: 24.  
by Vivi

Mental characteristics

Personal history

Saiyuri comes from a minor nation, Amegakure, though her family are shinobi both parents have chosen to stay as chunin and stick to relatively safe missions so they can remain close to the pharmacy her parents own. Saiyuri has always been more enamored with her uncle, a local celebrity ninja, and his life style. High risk missions, saving lives, being close with her community and getting to travel the world. Saiyuri could never resist the luxuryious life of a true shinobi.   Now that she's a part of Shinobi United Saiyuri dreams of exploring the world, helping people and spreading her families secret herbal medicine, giggle bush to help people relax and calm down from the chaotic lives they live.

Relationships

Kiyoko Akemi

Best Friend (Vital)

Towards Saiyuri Shima

4
0

Honest


Saiyuri Shima

Best Friend (Important)

Towards Kiyoko Akemi

4
0

Honest


History

Kiyoko and Saiyuri met when the both of them arrived at the Shinobi Alliance Headquarters. Saiyuri was practicing her smoke style while waiting for others to arrive for the first meeting of Team 1. Kiyoko had approached the building, and in turn was greeted by Saiyuri. At first, the two were hesitant to speak too comfortably, but once they had gotten through their first few missions together, it was clear that a friendship had began to form. Through many months, the two genin would fight side by side along with Team 1 in the name of peace. There had also been plenty of moments when the girls would spend their free time doing activities together, thus strengthening the created bond. Soon, Saiyuri had called Kiyoko her best friend, and while she struggled to return the words, Saiyuri knew that Kiyoko felt the same about her. Some time passed, however, and Kiyoko seemed to grow distant, slowly, but surely, from the rest of the team and her best friend. And eventually Kiyoko seemed so busy with their separate business that Saiyuri rarely got to speak freely with her at all. Eventually, during one mission gone wrong in particular, Kiyoko found herself stepping into a cave after days of hiding. It was there that she came upon each of her team mates, including her best friend, bound. The assailant threatened their lives if Kiyoko wouldn't willingly part ways and leave the small island with them, left to be unseen for the untold future by the rest of the world..

Nicknames & Petnames

Sai

Relationship Reasoning

Team mates

Commonalities & Shared Interests

They both use Seals in combat amongst their separate capabilities.   They both smoke giggle bush.   The two of them like to mess with the rest of the team in minorly annoying ways.   Both are patient.

Shared Secrets

Saiyuri once told Kiyoko during a mission in Otogakure that the reason she had become a shinobi was not only because she was interested in combat or fighting for the greater good. She wanted to be strong enough to protect those she cared for and loved if such an event every occurred.

Shared Acquaintances

Sabishi Uchiha, Aki Hiro, Hanzo Rigeki, Yoro Hatake, Benjiro Akimara, Asami Yuki, Macho Savage, Yukiterru Hatake.

Shirobu Oso

friend (Important)

Towards Saiyuri Shima

2
2

Honest


Saiyuri Shima

friend (Important)

Towards Shirobu Oso

0
0

Honest


History

Shirobu and Saiyuri first met during a mission they were assigned to do with the rest of Team 1. Shirobu was originally from Kumogakure, but had stepped forward to offer help with the war efforts as well as recovering Kiyoko Akemi, a lost team mate who seemed to have importance to the group. While Shirobu doesn't know Saiyuri all that well, she has a feeling that she is a good student with an enjoyable personality. The two often spend time together with the rest of the team or separately with Meiji Nii.

Nicknames & Petnames

sai

Relationship Reasoning

War and Recovery

Commonalities & Shared Interests

reading   naps   relaxing afternoons   animals

Shared Acquaintances

Saiyuri Shima, Yoro Hatake, Sabishi Uchiha, Hanzo Rigeki, Ijiri, Aki Hiro, Hibiki Shima.

Meiji Nii

Best Friend (Important)

Towards Saiyuri Shima

5
5

Frank


Saiyuri Shima

Best Friend (Important)

Towards Meiji Nii

5
3

Frank


History

Saiyuri first met Meiji Nii in Kirigakure prison, after being arrested. Meiji Explained that he had been apprehended on account of being a spy, and had also sadly lost his animal companion. During their brief time spent together before escaping with each other and the rest of the group formed by Team 1, Meiji became close with Saiyuri and regarded her as a dear friend. The two often spend time between missions gossiping, hanging out, or tending to his new pet, Lord Momo. If they are not by themselves, they are usually on their own or with another comrade nearby.

Relationship Reasoning

Prison escape

Commonalities & Shared Interests

Boys   Animals   Giggle bush   Snacks   training

Shared Acquaintances

Sabishi Uchiha, Yoro Hatake, Kiyoko Akemi, Aki Hiro, Shirobu Oso, Chiyo Akimichi, Ijiri, Hanzo Rigeki.

Saiyuri Shima

Niece (Vital)

Towards Hibiki Shima

5
4

Subversive


Hibiki Shima

Uncle (Vital)

Towards Saiyuri Shima

5
4

Subversive


History

Ever since she was born, Hibiki has always been around Saiyuri and her family. As her uncle, he took great pride in her capabilities growing up as well as all of her other personal goals. At times, it almost seemed as though Saiyuri even favored her uncle over her father, Takeo. The two of them would often visit and train together between Hibiki's missions, and he would regale tales of awe inspiring moments which gradually fed the young girl's mind motivation to become a strong and capable shinobi. Eventually, Saiyuri would come to leave Amegakure, and although her father was worried, her uncle Hibiki had immense faith that she would inspire the next generation of their clan, and praising her will.

Nicknames & Petnames

Yuri

Relationship Reasoning

Family

Commonalities & Shared Interests

Giggle Bush   Fuinjutsu   Long naps

Shared Acquaintances

Aki Hiro, Shirobu Oso, Inozuna Yamanaka, Kiyoko Akemi, Sabishi Uchiha, Ijiri, Hanzo Rigeki, Yoro Hatake, Meiji Nii, Kenshi , Takeo Shima, Saruno Shima

Saiyuri Shima

Student (Important)

Towards Aki Hiro

1
0

Subversive


Aki Hiro

Sensei (Important)

Towards Saiyuri Shima

2
2

Honest


History

Saiyuri has been a student to Aki Hiro for as long as the other members of Team 1 have. She often is found taking part in harmless pranks or making small comments towards Aki with the rest of her team when they make trouble for their sensei together. While it may seem like the two would be just as close as some of the other team members of Team1, Saiyuri and Aki prefer to spend their time in differing ways, often resulting in the two not getting to know each other beyond basic assingments or missions.

Relationship Reasoning

Student and Teacher

Commonalities & Shared Interests

Giggle Bush   Fuinjutsu   Nature   Warmer weather   Bath houses   Long naps

Shared Acquaintances

Shirobu Oso, Inozuna Yamanaka, Kiyoko Akemi, Sabishi Uchiha, Ijiri, Hanzo Rigeki, Yoro Hatake, Meiji Nii, Kiyori Inago, Kenshi Hatake, Takeo Shima, Saruno Shima, Hibiki Shima

Hanzo Rigeki

Team mate (Trivial)

Towards Saiyuri Shima

1
-2

Subversive


Saiyuri Shima

Team mate (Trivial)

Towards Hanzo Rigeki

0
-1

Frank


History

Hanzo has known Saiyuri just as long as he's known the other members of Team 1. The two of them work together on the same team, however, neither really seem to get along with the other. The pair is often found arguing about random things.

Relationship Reasoning

Team members

Shared Acquaintances

Kiyoko Akemi, Sabishi Uchiha, Aki Hiro, Yoro Hatake, Meiji Nii, Meiko Roshi, Asami Yuki, Naomi Yuki, Ijiri

Age
14.
Spouses
Siblings
Children
Pronouns
She
Eyes
Light blue.
Hair
Long, straight, red.
Skin Tone/Pigmentation
Pale white
Related Plots

Comments

Please Login in order to comment!