Game Terms and Glossary in Prodigium | World Anvil

Game Terms and Glossary

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A

  • Ability Die d
  • Ability Talent - A Talent that a pokemon gains due to its species somewhat independent of level
  • Action - COMBAT TERM - An Action is anything that requires rolling dice to resolve, this is commonly used for a Combat Check to attack an opponent.
  • Advantage a
  • Aiming - COMBAT TERM - A Maneuver that grants b to your next attack
  • Animal - A creature that is not a pokemon, race, or monster. Commonly used for labor, food, and unintelligent pets. Possess no magical abilities.
  • Attack - COMBAT TERM - An Action that targets an opponent. These can be Damaging or Non-Damaging
  • Archetype - A Race and subtype of that race that determines the starting stats of a character  

    B

  • Battle - COMBAT TERM - A type of Encounter where the participants fight one another. A Battle is broken down into Rounds.
  • Boost b  

    C

  • Capture Checks - A check made to capture a wild pokemon
  • Capture Crystals - Used to capture and store your pokemon
  • Career - An occupation that a PokeKnight follows. It dictates which Talents a character has access to.
  • Career Talents - A Talent that a PokeKnight gains though one of her Careers
  • Challenge Dice c -
  • Characteristic - The Brawn, Agility, Cunning, Intellect, Presence, or Willpower of a character. These determine the natural ability of a group of Skills a character has.
  • Check -
  • Close Range - COMBAT TERM -
  • Combat Check - COMBAT TERM -
  • Combat Skill -
  • Contest -
  • Critical Injury -
  • Cure Check -  

    D

  • Damage - COMBAT TERM -
  • Defense - COMBAT TERM -
  • Despair d -
  • Difficulty d -
  • Downgrade - Turn c into d or c into d  

    E

  • Elemental Type -
  • Encounter - A structured scene that is broken down into Turns and Rounds. May or may not be a Battle or Contest
  • Encumbrance -
  • Encumbrance Threshold -
  • Engaged Range - COMBAT TERM - A distance where 2 people could physically touch each other with a handheld object such as a sword. Conversations can be held in hushed or whispered voices. Typically 0 to 6 feet (0 to 2 meters)
  • Evolution -
  • Extreme Range - COMBAT TERM - A distance between 2 people where they can barely interact with one another. Shouting to one another would produce unintelligble sounds at this distance. Typically .5 to 2 miles (1 to 3 km)  

    F

  • Failure f -
  • Fear Check -  

    G

  • General Skill -  

    H

     

    I

  • Item -
  • Incidental - COMBAT TERM -
  • Initiative Check - COMBAT TERM -
  • Initiative Slot - COMBAT TERM -  

    J

     

    K

  • Knowledge Skill -  

    L

  • Level -
  • Long Range - COMBAT TERM - A distance between 2 people where they can ????????. Characters would have to shout to hear each other at this distance. Typically 300 to 3000 feet (100 meters to 1 kilometer)  

    M

  • Magic Check -
  • Magic Skill -
  • Maneuver - COMBAT TERM -
  • Medium Range - COMBAT TERM -
  • Melee Attack - COMBAT TERM - A distance between 2 people where they can ????????. The characters would be able to to hold a normal conversation at a if they raised thier voices ab it. Typically 30 to 300 feet (10 to 100 meters)
  • Monster - A creature that may or may not have magical abilities and smarter than the average pokemon but not as intelligent as any of the races. Usually hostile towards other creatures, they menace the civilized world.
  • Move - COMBAT TERM -
  • Move Talent - A Talent that a pokemon gains through Tutoring or Leveling. A pokemon cannot know more than 4 Move Talents at once  

    N

  • Nature - The temperament of a Pokemon that may affect its skills and characteristics.  

    O

  • Out of Turn - COMBAT TERM -  

    P

  • Passive Talent -
  • PokeKnight - A character that can act as a military force for a kingdom. They are allowed to take all actions and careers involving pokemon.
  • Pokemon - A magical creature that has a greater intelligence than an Animal. Commonly used as companions.
  • Proficiency c  

    Q

  • Quality -  

    R

  • Race - A creature of high intelligence, socialized structure, and civilization. $ such creatures exist: Humans, Dwarfs, Eleves, and Orcs.
  • Range Band - COMBAT TERM - A relative distance between 2 objects or creatures. Normally used to determine the maximum distance of an attack or effect.
  • Ranged Attack - COMBAT TERM - An attack that can target creatures at Short, Medium, Long, or Extreme distance
  • Ranks -
  • Ranked Talent -
  • Round - COMBAT TERM - An abstract length of time it takes all combatants to act once each.  

    S

  • Setback b -
  • Short Range - COMBAT TERM - A distance between 2 people where they can ????????. The characters would be able to to hold a normal conversation at a normal level of volume. Typically 6 to 30 feet (2 to 10 meters)
  • Skill -
  • Soak - COMBAT TERM -
  • Status Effect - COMBAT TERM -
  • Story Point -
  • Strain - COMBAT TERM - How much mental stress your pokemon or character has taken
  • Strain Threshold - COMBAT TERM - How many point of strain your character or pokemon can take before being Incapcitated
  • Success s -  

    T

  • Talent - An special action that your character or pokemon can take. These are grouped by fuction such as Ability Talents, Move Talents, Career Talents, or Tier Talents
  • Threat h -
  • Tier Talent - A talent that a pokemon or character can gain ranked from 1 to 5 by relative power and utility
  • Triumph t -
  • Turn - COMBAT TERM - An abstract length of time it takes 1 creature to complete an action, a maneuver and a few incidentals  

    U

  • Upgrade - Turn d into c or d into c  

    V

       

    W

  • Weather Effects - A special battlefield condition
  • Wounds - COMBAT TERM - How much physical damage your pokemon or character has taken
  • Wound Threshold - COMBAT TERM - How many wounds your character or pokemon can take before being Incapcitated  

    X

       

    Y

       

    Z


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