Yuan ti
Confronted with their new reality, that is latebras, much of their culture has crumbled. With no temples, no easy sacrifices and no god to pray to, they lost a core value of their identity. Lost, they had difficulties to adapt to their new circumstances, but after the struggles of survival had been overcome two new factions have finally settled on latebra.
Blessed ones The Yuan-ti living, in or near the Grukania Desert, found their faith changed, but restored. They worship the Crimson Scarf as their new patron, following in his wake.
Forsaken Ones The Yuan-ti living in the Jungle of Kird nex have fallen away from worshipping a god. They are despised by the Blessed ones as traitors and primitives.
Both factions consider themselves to be The "Pure ones" and the other to be the "Unclean one", both based on different reasons.
Yuan-Ti Pureblood
Ability Scores: Cha +2
Size: Medium
Speed: 30 ft.
Age. Purebloods mature at the same rate as humans and have lifespans similar in length to theirs.
Alignment. Purebloods are devoid of emotion and see others as tools to manipulate. They care little for law or chaos and are typically neutral evil. Size. Purebloods match humans in average size and weight. Your size is Medium.
Low-light vision. You can see in dim light as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Poison resistance. You have advantage on saving throws against poison, and you have resistance against poison damage.
Languages. You can speak, read, and write Common, Abyssal, and Draconic.
Blessed
Innate Spellcasting. You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast Suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.
Accustomed to the Storm. Your senses have been trained to not betray you even in suboptimal situations. Heavily obscured counts as lightly obscured for you and light one as normal. You also have advantage on saving throws against illusions.
Heightened Sense. While in contact with a solid surface or sandy terrain you may use an action to enter a trance and focus on your budding new senses. While in this trance you are blinded, deafened and prone, but may still talk while also gaining a 15 feet tremorsense. This lasts until the beginning of your next turn where you may use your action to continue to focus.
Forsaken
Feral Hunter. You have a climbing Speed equal to your walking speed and are proficient in stealth.
Venomous Fangs. You can make a bite attack as a bonus action. The damage is 1 piercing damage. When you bite a target you may inject your venom into them as a free action. A creature subjected to this Venom must succeed on a Constitution saving throw against you Save DC or become poisoned for 1 hour. The poisoned creature falls unconscious, but wakes up if it takes damage. The save DC for this is 8 + Constitution modifier + Proficiency bonus. A creature which has been affected by this venom is immune to further instances of this venom for the next 24 hours. You may use this feature 2 times before you have to take a long rest.
Poisonous Virulence. You are immune to ingested poisons and actually heal from consuming poison. You may also infuse your own body with the virulence of consumption and use your reaction to gain complete poison and necrotic immunity until end of your next turn. You may use this feature once before you have to take long rest.
Blessed ones The Yuan-ti living, in or near the Grukania Desert, found their faith changed, but restored. They worship the Crimson Scarf as their new patron, following in his wake.
Forsaken Ones The Yuan-ti living in the Jungle of Kird nex have fallen away from worshipping a god. They are despised by the Blessed ones as traitors and primitives.
Both factions consider themselves to be The "Pure ones" and the other to be the "Unclean one", both based on different reasons.
Yuan-Ti Pureblood
Ability Scores: Cha +2
Size: Medium
Speed: 30 ft.
Age. Purebloods mature at the same rate as humans and have lifespans similar in length to theirs.
Alignment. Purebloods are devoid of emotion and see others as tools to manipulate. They care little for law or chaos and are typically neutral evil. Size. Purebloods match humans in average size and weight. Your size is Medium.
Low-light vision. You can see in dim light as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Poison resistance. You have advantage on saving throws against poison, and you have resistance against poison damage.
Languages. You can speak, read, and write Common, Abyssal, and Draconic.
Blessed
Innate Spellcasting. You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast Suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.
Accustomed to the Storm. Your senses have been trained to not betray you even in suboptimal situations. Heavily obscured counts as lightly obscured for you and light one as normal. You also have advantage on saving throws against illusions.
Heightened Sense. While in contact with a solid surface or sandy terrain you may use an action to enter a trance and focus on your budding new senses. While in this trance you are blinded, deafened and prone, but may still talk while also gaining a 15 feet tremorsense. This lasts until the beginning of your next turn where you may use your action to continue to focus.
Forsaken
Feral Hunter. You have a climbing Speed equal to your walking speed and are proficient in stealth.
Venomous Fangs. You can make a bite attack as a bonus action. The damage is 1 piercing damage. When you bite a target you may inject your venom into them as a free action. A creature subjected to this Venom must succeed on a Constitution saving throw against you Save DC or become poisoned for 1 hour. The poisoned creature falls unconscious, but wakes up if it takes damage. The save DC for this is 8 + Constitution modifier + Proficiency bonus. A creature which has been affected by this venom is immune to further instances of this venom for the next 24 hours. You may use this feature 2 times before you have to take a long rest.
Poisonous Virulence. You are immune to ingested poisons and actually heal from consuming poison. You may also infuse your own body with the virulence of consumption and use your reaction to gain complete poison and necrotic immunity until end of your next turn. You may use this feature once before you have to take long rest.
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