Dakhm Empire Organization in Primatis | World Anvil

Dakhm Empire

Among the dunes and badlands in northeastern, Taretza lies a dictatorial empire that hails from across the ocean.

Structure

There is only one ruler in the Dakhm empire and that is a person known as the Morning Ruler, Mustara Saad who makes all decisions regarding the legislations of the nation. Also of great importance in the empire are five shrines dedicated to chromatic dragons and their head priests are treated with respect and fear.

Culture

In the empire, there is but one major rule, those who can control others and wielding power are right. As a nation whose main religion revolves are a god of tyranny, it is not surprise that those who take from others gain the greatest benefits.

History

The Dakhm Empire was first founded in Ishkar, but during the Great Collapse, they lost large parts of their territory. This later caused them to be handily defeated by another nation, causing them to flee from Ishkar. Since then they have taken residence in the deserts of northeastern Taretza and are slowly rebuilding their once-great empire. The fact that they are not a newly formed country, with ties largely from other places than the rest of the nations that reside in the New World, makes them culturally very different. They are a very isolated country that mostly sticks to themselves and inside of their city walls.

Territories

Religion

The state religion of the empire is the teachings of Tiamat, The Scaled Tyrant.

Foreign Relations

The Dakhm Empire is a country that doesn't really trust anyone else and therefore has very strict borders and doesn't want anyone to enter, or leave without them knowing. They import wood and wool from other countries.

Laws

They are heavily militaristic with the recruitment of any person who is older than 16 years of age having to serves at least 4 years in the military. They also allow and endorse slavery, and the trade of other humanoids is common in the country, though the kidnapping and abduction of inhabitants of other countries are forbidden, unfortunately, though many slave traders do not care for this rule.

Agriculture & Industry

The Dakhm empire has access to rich sources of different minerals and metals, specifically salt, gold, and sandstone.
Founding Date
-340 ED
Type
Geopolitical, Empire
Demonym
Dahkian
Government System
Dictatorship
Power Structure
Unitary state
Economic System
Palace economy
Currency
  • Dune, a square copper coin depicting sand dunes on one side and deep canyons on the other.
  • Mill, a square silver coin with cut corners, the lower half depicts brick walls, the top half depicts the windmills of Ad Dalah. It is worth 10 dunes.
  • Wing, a gold coin shaped like a draconic wing worth 10 mills.
  • Controlled Territories
    Neighboring Nations


    Cover image: by Unknown

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