Refreshment Spell in Pondera | World Anvil

Refreshment

Effect

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Prandium

School:Transmutation

Level:0, 1, 3, 7

Components: V, S

Casting Time: 1 Standard

Range: 10ft

Area: 1 cubic ft/level of contaminated food/water.

Duration: Instantaneous

Saving Throw: Will negates (object)

Spell Resistance: Yes (object)

Cast using a 0 level spell slot. Makes all food in target area that may be spoiled, rotten, poisonous, or otherwise contaminated into something suitable for eating and drinking according to the spellcasters religion. This does not prevent natural decay or spoilage. Even drinks made by magical means, such as those made by Aligned Imbibement are affected, and become just water. The spell has no effect on creatures of any type, nor upon magic options.

Note:Water weighs 8lb per gallon. One cubic ft of water=8 Galons and weighs 60lb.
Druids can only cast Prandium using a 0 level spell slot.

Enhance:For each higher level, increase the cubic foot area by +1ft.


Aligned Imbibement

School: Transmutation [Varies]

Components: V, S, M

Casting Time: 1 minute

Range: touch

Area: flask of water touched

Duration: instantaneous

Saving Throw: Will negates (object)

Spell Resistance: Yes (object)

Cast using a 1st level spell slot. You create a flask of aligned water that deals 4 points of damage to specific creature types based on the chosen descriptor, and 2 points of splash damage to similar creatures within 5 feet.

Abyssal: Creates Abyssal Water, deals damage to lawful descriptor creatures
Axiom: Creates Orderly Water, deals damage to chaotic descriptor creatures
Celestial: Creates Holy Water, deals damage to evil descriptor creatures and to undead
Demonic: Creates Unholy Water, Deals damage to good descriptor creatures and heals undead Material Component:25gp worth of powdered metal, usually silver or iron.

Fair Morsel

School: Conjuration (Creation)

Casting Time: 10 Minutes

Range: Close

Effect: Food and Water to sustain 3 humans or 1 horse/level for 24 hours.

Duration: 24 Hours

Saving Throw: None

Spell Resistance: No

Cast using a 2nd level spell slot. Create bland tasteless food and drink to sustain 3 humans or one horse per Cleric level. Food decays and becomes inedible within 24 hours. Water is just like clean rain water, and doesn't go bad as the food does. The food provided depends on the religion of the spellcaster, giving a basic meal depending on the ideal travel food of the deity.

Augment: If augmented with Prandium the food lasts for an additional 24 hours.


Sanguine Prandium

School: Transmutation/Necromancy [Demonic, Water]

Range: Close

Area: Up to 5 living creatures, all within 30ft of one another

Duration: Instantaneous

Saving Throw: Fort Half

Spell Resistance: Yes

Cast using a 7th level spell slot. The subjects blood turns into pure water, dealing 2d6 Constitution damage. A successful Fort save halves this damage. This spell is considered heracy for most divines, and constitutes breaking most vows to the gods, even against heratics.



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