Scope
The motivation behind building Pond
To create a smaller scale TTRPG setting suitable for less grand more focused games.
The goal of the project
A world for a D&D campaign that tells smaller scale stories instead of grand scale stories.
Pond's Unique Selling point
The more personal scale and isolated nature of the world.
Theme
Genre
Low fantasy with Renaissance era technology and medium scope magic.
Reader Experience
General fairy tale feel similar to Brothers Grimm, Hans Christian Anderson, Beatrice Potter ect.
Reader Tone
Primarily middle of the road between a light and dark tone with major shifts depending on where the players travel to.
Recurring Themes
Fairytale style atmosphere
Wonderous creatures
Cohesive yet diverse environments
Distinct feeling of the world shifting between how dark the setting is based on the location
Character Agency
Characters have a medium high capacity to change the world immediately around them with a ripple effect. The results of their agency will have a medium lasting time depending on what they did.
Focus
Relationship to the local environments
Culture diversity and relations
Relationship to the unknown
Economics and Trade
Drama
Current state of banditry along roads and waterways.
Recent events in the nearby locals.
Location of traveling floating markets
What the Cult of Rot is doing.
Movement and locations of dangerous or wonderous creatures.
State of trade and what it might mean.