Nassau (Na'ssao)
Overview
Independent city-state, formed as a mutual trade agreement between; Pelia, So'Renta and Karamio's entrepreneurs.
Government
Nassau managed to achieve its liberty by having a unique early type of democracy. Instead of a classic majority vote, they bet on the most likely winner of the Trigrad race. Winning it does not guarantee taking over as an administrative ruler, and its existence brings trouble for Nassau indigenous inhabitants.
Safe haven
Many wanted criminals from whom cutthroats, smugglers, slave traders and general scum board privateer vessels come here to seek temporary refuge, some of them end up joining The Cabal. In their world, coin weighs more than law.
Native Residents
The Island current population consists of only 42% natives. They have a reputation built as story tellers and spiritualistic guides. Some religions consider their practices heretical, despite the fact that they deliver with results. Vodoo magic is hereditary in their society and is only picked up by their most talented family member bearing the fruit of a new family head.
Nasians see life as a state of being, ingrained in their belief that once its time to pass away they will transcend into the cosmic soup and live there as a small particle of some god.
Despite them being an island society people often mistake their warm demeanor and frame them as maniplative. An old saying goes like this:
A stranger is an outsider, only when he decides to stay outside/Странника е непознат само когато реши да остане навън.
Travelers & Thrill-seekers
Nassau's unique aspirations and culture allow travellers to study the foreign art of Vodoo and enjoy their signature dishes on the craggy cliffs of their only mountain, Kuga. Travel between the different islands happens during the night when the currents are fast, and island to island travel takes much less time locally. Self-employed Pedler is an occupation many pick up to earn stable cash with, but consulting with the natives about the dangers that lurk beneath the ocean horizon is advisable.
The Cabal
Small-time merchants and people looking for trouble take 9% of the overall population. Criminal conduct is their way of life. They are not centrally organised but have financial backers who pull the strings. Most of their crimes are hate-driven and seething chaos into an already "free" town brings them joy. More often than not, their kind finds out that messing with the wrong people at the wrong time will reward them with a part-time job as boot licker.
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