Session 4: An Eye for an I-sland Report in Pendent | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Session 4: An Eye for an I-sland

General Summary

Our intrepid heroes are at their final camp before making their way onto Midport. With fine merrymaking interaction between party and Sellswords & Co (the now platemail guards that was previously chainmail, cough cough), Elgin bested Brand at a game of Takl; Krathag tied, but utterly demolished, Wace at a friendly game of deathmatch sparring; and Miranro lies his ass off about his eye to Inquisitor Hyramm with a natural 20. Something about falling down the stairs, something or other.   Daz uses his Identify spell to assess the party’s loot: mysterious deck of cards being a Deck of Illusions; the wooden mask being "Mask of the Pact Bearer", ideal for warlocks; the colossus pinky bone being in relation to a dead god; and the glass orb and almost-bottomless-bag is still left undiscovered.   The female sellsword surely loves pointy things. If you know wut im seyin. With swords upon swords upon daggers, she meticulously sharpens her weaponry. A lone starving wolf appears within vicinity, and before the sellswords ends the doggo’s life, Krathag befriends the wolf as a companion and named it Sabertooth. Something about the wolf’s 2 alpha pack leaders being decimated by a party that looks awfully similar to ours. In the forest. But no way, we’re the good guys, just gotta be coincidence. It gotta.   Arete gains a familiar. A cat with 3 foot wingspan wings named Virgil. Virgin? Virgin sounds about right. As the party prepares to break camp, SKorpa heals Waste from the damage he incurred from the duel with Krathag. And off the party goes towards The Iron Tower, the headquarters of The Arcane Circle.   At the gate outside the walls of Midport, hundreds and hundreds of dwarves are sprawled. A dwarf with an orb of flame is being incessantly noisy shouting ramblings to his people. Einarr, Flame of Moradin, is his name.   Before meeting The Archipelago, we venture off to meet with Neskur Xohim within the Iron Tower. Due to a magical barrier, only a specified few are able to go to and fro freely. Neskur allows only one member of the party to report in, and Daz volunteers.   Daz, escorted by Hufik the Elf, ventures into the spiraling tower. Hundreds and hundreds and hundreds of steps to take for a poor frail gnome. Finally reaching the top, Daz meets with Neskur. Angry pleasantries are exchanged, equipments passed, information shared. All in all, we got 600 gold for completing the job, plus a bonus 1200. Neskur was not aware of the telescope being able to produce a beam of energy able to destroy the chains that hold the isles together. Advises Daz to be truthful of the council as they are powerful enough to find the truth one way or another. Neskur himself, fearing for his life, disappears himself. Before the meeting ends, on a Gnome to Gnome respect, Daz and Neskur share their alignment about Dwarves and Fak Egglezib. Fak, creator of the Gnomish airships, was last heard of in the far west.   With a Proof of Innocence in tow, written by Neskur Xohim himself, the party plus the Inquisitor & company go off to the Archipelago for questioning.

Rewards Granted

  • Proof of Innocence by Neskur Xohim
  • 600 Gold for quest completion from Neskur
  • 1200 bonus gold from Neskur

Missions/Quests Completed

Plot: Neskur's Research Project
Report Date
07 Mar 2020
Primary Location
Secondary Location

Remove these ads. Join the Worldbuilders Guild