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Olo’ Atxkxe Republic

Tieflings and other local inhabitants of OAR are generally easy going and are not easily ruffled by annoyances or small misfortunes. As a land earning a good deal of gold by tourism and exports on pleasure goods such as perfumes, entertainment, etc. they welcome guests of all shapes and sizes, for the most part. Common courtesy, accommodation, and hospitality are greatly cherished not to merely save face or be polite for polite’s sake, but especially because a god may walk among the people in disguise. Welcome a god into your household, feed and dress them well could earn a family ten years good luck. Turn away and beat away a disguised god could result in 20 years bad luck and misfortune.

Structure

As a democracy, the voice of the common people is more readily heard in the jungles and savannas of the Republic. The prime leader, the Eyktan is a chosen of the people is was likely a Muve, Sa'Nok, or Ralpeng in their career. The right hand of the Eyktan is the Muve, often never far away and vital for the day to workings of the government by assisting the Eyktan. Sa'Nok gain a position by the people as well, though professionals of the field hold more power in the voting as the Sa'Nok lead a specific department. Several Sempul are below a Sa'Nok of a particular department to run and maintain it. Some Koren are chosen by groups of people to present possible laws to the Sa'Nok and if their career advances they could be one of 13 as a Ralpeng. The Palpeng continue to interpret laws old and new, have powers to stop the Eyktan, and work on laws that have been in limbo for 3 years.

Public Agenda

Seen and be heard, live and enjoy the passions! Outsiders walking through the cities and villages of the native Republicans will note the beauty and wild of this civilization. Flair and style are key where multiple subcultures of interests, music, fashion, and other entertainments thrive. What might be looked down on or considered distasteful in others societies might be praised here. So long as one's passions do not break the basic law and basic golden rules of the Republic. Consider one of the most tolerable territories, the Republic is happy to allow the settlements of other ethnicity not recognized as intelligent humanoids such as tabaxi, minotaurs, and goblins to name a few. With a handful of careful treaties the government has set up key villages and cities allowing limited citizenship to these humanoids.

Assets

One of the Republic's largest assets is the entertainment business involving performance arts, sports, hosting and hospitality. Both the culture and economy welcome foreign visitors to shrug off daily life for relaxation and fun, as well as to enjoy pleasures deemed uncouth or illegal in their native lands. Additionally the land is enriched with precious gems and metals as well as raw materials such as coal and iron. If anything the biggest asset is the citizens of the Republic for their culture of individualism breeds a certain sense of group work in order to help maintain their individualism and freedom.

History

Historians and archeologists site the start of OAR tieflings to originate deep in the jungles and rainforest of this region. Humans and a handful or drow families also lived among some of the early civilizations of tiefling tribes, connections likely created due to trade. As is typical in societies different tribes fought each other for land, created larger plots of territory by marrying families together, and other standard flows of gain and loss. Yet, these tribes began to place aside their differences and united under one identified group and conflict broke out between this group and the halflings to the west in 3946 Y.C.   Previously relations between tieflings and halflings were well, tieflings did not see the hobbits as a threat and as per usual showed them peace and hospitality. Despite a docile relationship rumors emerged that tieflings were being kidnapped around or near the borders of halfling territory and tiefling territory. Upon further investigation it was discovered that tieflings were being kidnapped and sold into slavery onto hobbit plantations or servants which likely began as far back as 3641 Y.C. Luckily most hobbit owners were not unnecessarily cruel and generally kept families together though it still was clear hobbits did not view tieflings as a clear civilization, rather they were humanoids etching out a living in the wilderness.   The hobbits were not correct in that deeper in the jungles of tiefling territory were cities and towns not seen by the outside world, a civilization well underway in advancement. The ethical conflict also divided the mentality in the halfling country as some owners were willing to release their slaves, others demanded compensation before releasing their slaves, and other, large businesses were adamant to keeping their possessions. The tieflings gave the halflings an ultimatum to release their people or else, and so the various halfling power groups gathered in council. Except, unable to come to an agreement, the hobbits took too long and another handful did not believe the tieflings were capable of violence.   To their dismay they were proven very wrong as various important cities along the borders were attacked by the tiefling militia and many smaller factions were sent into hobbit country to free slaves. Other slaves who found a means to escape or find a weapon were able to rally rebellions on farms or plantations across the countryside. Called Fkeu Latem or the Rainbow Uprising, the halflings backed down and legally released their slaves and passed laws against ownership of a tiefling. Yet bad blood stewed as some halflings kept tieflings as slaves anyway, kept them for ransom, and the like. On the tiefling side some platoons did not accept the white flag and continued to aggressively attack hobbit dwellings for revenge. At last the gnomes intervened and told the hobbits they would no longer conduct trade with them should this continue and the dwarves and elves were called to assist.   At a council with several countries, the two opposing groups hammered out a peace treaty and the treaty has held for about 900 years. Despite the length of time personal feelings between the halflings and tieflings is murky. Mediterranean

Demography and Population

The most common race found in the Republic are the tieflings, and following after are the dwarves and humans. Half- orcs are most likely to be found here outside of their western homeland as their persecution here is non- existent. Speaking of persecuted races whole neighborhoods, villages, and a few small districts are granted separate governmental powers for tabaxi, minotaur, goblins, and a few orc people. Through scores of laws and treaties these races are allowed to live on this land under the protection of the Republic, though local laws are made internally and are usually not influenced by the higher government. Due to sheer numbers alone, the citizens of these micro states are aware should they attempt to overthrow the government or break their treaty in anyway, then the army would fall on them. Dragonborn are not uncommon, though sticking more to urban life and less likely found in the country, except to the south east near their home country. Lastly, elves and halflings are more rare, except for the designated drow elves who were cast out of the Empire eons ago. In society the drow are affectionately considered the "lost" cousins of the tiefling race, and the Republic offers them a safe haven to possibly prosper.   The last census estimated the population to be at about 366.3 million.

Military

The Tsampongu is divided into the several divisions of Txampay Kinam, Na'Ring Nikre, and Txayo Ngäng. The tactics of the army rely on sift, sudden victory rather than endurance or siege warfare. At best they trick, confuse, or frighten the enemy into submission without as much bloodshed for their convenience.   Txampay Kinam
The division overseeing the coasts and predominate in navigating the seas and bays. Soldiers of this division rival with the sailors of the human forces of the Military.   Na'Ring Nikre
The largest group made of small platoons best for ambushes and guerrilla war tactics. Given the dense and lush rainforests of the region, open plain fighting is not usually an option. For this, platoons have to be creative in their defense and offensive positions often relying on trap and teamwork. The tactics of the Rainbow Rebellion remain in place for this army division even if the colors disbanded years ago.   Txayo Ngäng
The smallest division made of a mix of cavalry and ground fighting forces for the plains and savanna. Despite working in a more open fighting area with less cover, troops are likely to set up traps or ambushes whenever possible.

Technological Level

While the gnomes develop technologies and research to better understand how the world operates, the native tieflings are likely to embrace this technologies in ways not thought of or against the advice of the gnome creators all together. If one technology was created for a specific purpose/ solution, it is not uncommon that native Republicans will find another way to use the technology or help advance some other project. As an example, potions of colored liquid that glow in the dark were developed by the gnomes to help color guide and navigate complex tunnels in their mines and research. It is rumored some tiefling entertainer opened up the small viles of liquid, painted himself with it for fun, and to realize to the astonishment of himself and friends that at night he glowed like a colorful bird. Further development lead to glow in the dark paint used in performance pieces and used for clubbing purposes.

Religion

A state religion does not rule on a government level, though given the ratio of citizens the following of Criozyr this is the most popular religion. Scores of religions are in practice here from the popular gods to smaller cults or new religious practices. The only outlawed religions are ones that have been found to break basic law or natural law such as murder.

Foreign Relations

Cunomalc Community
Native tieflings are very curious of the gnomes to the north because some gnomes lack the world curiousity especially when presented with vibrant colors and bombastic sound. A sort of extrovert and introvert friendship, important gnomic powers have a positive relationship as tieflings are often the first ones to try their experiments or puzzling contraptions. Others may say the tieflings are foolish or show offs, as for the locals they see it as an opportunity to humor themselves or Criozyr.   The Homesteads of Hrabství
Thousands of years ago history shows a decent bond between the two countries as they shared a strong trade of goods and services. However, the enslavement and kidnapping of centuries on the tiefling border, thus the war to lead thereafter greatly damaged the relationship with the halflings. For this tension remains between the two despite the peace, especially with underlying Empire powers supporting Homestead powers.   The Kingdom of Knurl Sartos
Another strong relationship as the hardworking ethic of the dwarves is complimented by the service and culture of the relaxing Republicans. Dwarves entering in the country see economic opportunity, for natives in the Republic it is more pairs of eyes available to witness their talents or gain coin for services.   The Tribes of Nauk-d Counavrausan
The great distance between these two nations unfortunately separates any strong possible political relationship, though on a cultural/ societal relationship the tieflings and half-orcs are good friends. Due to the Republic's more lax policy on citizenship, half-orcs find themselves in a country more accepting of their heritage and ways of life. Half-orcs leaving their home continent to the west are likely to go to the Republic for refuge or opportunity.   The Okkar Gæti Military
Political relationships with the human's military is fair, neither good nor bad. Given how varied humans are, humans might see the tiefling Republic as a utopia where they can do whatever they want without being intimated by the jaded subcultures that exist. For the sake of a friendly relationship, the two countries swap military troops for further training whether it is to improve open field warfare or improving upon spy/ guerrilla tactics.   The Empire of Tinu Núr
Some scholars have made claims the planning and maintence of the tiefling enslavement was not only orchestrated by the Homestead, but influenced by the powers of the Empire. Nothing has been proven to support this, but on a cultural level the Empire and Republic could not be anymore opposite. Native tieflings embrace the joys and vices of life whereas native elves fear to pollute their soul with what might be seen as sin. Yet, drow elves have been embraced by the Republic as an offshoot of elves willing to enjoy their freedoms and independence without being dictated by a god/ goddess.   Versvesh Gahri
A stable relationship exists between the Republic and the ever changing anarchist leadership of the dragonborn. Rather an economic and trade relationship is strong with the anarchist region whereas politically not much exists given how unpredictable the society is. The trading of substances and alcohol is readily found along the borders of the east of the dragonborn. With this stronger organized crime between the two countries illegal crime is likely to have a jump off point in Versvesh Gahri or the Republic directly.

Agriculture & Industry

In the fields and savannas basic grains are grown and in the rainforest mountains rice paddies dot the landscape. As for companies focused on industry more often these are owned and run by dwarves who have invested in the raw materials or available labor force for their factories. The mining of precious metals and gems support the industry as well as coal and ores.

Trade & Transport

Decent roads, highways, and maps have been established with the influence of the dwarven folk to improve on trade routes. Trade between the Kingdom and the Community is strong, trade has haltered with the Homesteads in the past centuries due to fallout of the slavery and war. Another frequent client of the Republic is the Versvesh Gahri, though some have argued trade with this anarchist state might perpetuate enabling or worse support an unknown enemy or warlord who may desire to attack the Republic.

Education

As a tiefling or citizen growing up in a tiefling influenced society, the children of tieflings are often raised with either only their mother or father depending on gender. For example, a daughter born will be raised in a household of her mother, her grandmothers, aunts, and other female relatives from her mother’s side. The same for a boy; raised by his father and uncle and so on. In this belief tieflings train and enhance the differences found between the sexes and encourage them to find their Talent. Finding a Talent is extremely important for reputation and wealth, for finding the one skill and by luck multiple skills helps secure the hope of a pleasing host or hostess. Separated by their sex, the family attempts to raise their daughters as the most beautiful creatures in the world and for the sons to become tall, strong like that of demigods.   Reaching age 13, families often reunite and the children are introduced to the opposite sex, much to their surprise. For multiple families of the same sex live in compounds, making it unlikely for a young boy to stumble upon a fun grown woman and all depicts of adults of the opposite sex are not present in these compounds. But in reaching the age of puberty, a large party is thrown annually in the town or village were the young adolescents meet the opposite sex for the first time. In this celebration they flaunt their developing Talent(s) and hope to spotted by potential teachers, masters, or patrons. Depending on the situations a teenager might leave the family to become apprenticed or to the extreme in that they leave the country all together to develop their skills in a school in a different country.   Regardless, tieflings strive to be the best at what they do and for this they can be seen as competitive. Not so much stubborn but to show off their skill and prove themselves worthy of audience or praise. Additionally tieflings may seem highly critical of other people’s work, but for them this is typical as criticism is not for mockery but rather an opportunity to enhance or fix their talent. For as much effort they put in, tiefling society also values time off and relaxation. An overworked artist will produce shoddy work and an athlete under too much strain will surely hurt themselves. For this, compared to other societies, other creatures envy tieflings vacation/ work ratio, but always expect a tiefling to be late to a meeting for they will take their time getting from point A to point B.

Infrastructure

While the infrastructure of the Republic is not bad, it is rather a challenge for the nation. The tiefling natives are careful in their development of cities and villages for it is believed they are guests of Pamant as much as a guest visits their own home. To preserve this beauty of the landscape, towns work around natural wonders or settlements are set up around abandoned ruins or cities of a long ago society of their past. Even if settlements must manipulate the landscape to make it viable, often the temporary destruction, such as the felling of trees, is often remedied by creating an artwork out of the area. Whether covered in beautiful fauna, painted with popping colors, or developed in such a way that is pleasing to the eye even the poorest hut to the most expensive property shows either charm or passion.   Main trade routes are stone or cobblestone, though it is difficult to maintain due to the ever growing roots of the trees and plant life. Plumbing surprisingly is easier developed in the mediterranean and savanna areas than the rainforest since the rain is not constant. The deluges of rain could help lead to a solution for urban sprawls, though due to the culture's determination to not tarnish Criozyr's home, plumbing in some key cities is complex in build and maintaining.

Dance for Life, Laugh at Death

Founding Date
3941
Type
Geopolitical, Republic
Capital
Demonym
Republicans
Leader
Head of State
Government System
Democracy, Presidential
Economic System
Mixed economy
Major Exports
The biggest port is entertainment, though not to be mistaken for all arts. For the creation of art goods such as paintings or potter look to the elves, for the citizens of the Republic invest in performance arts and entertainment. Key industries include dancing, stage acting, singing, instrumentalist, bardic story telling, journalism, individual sports, team sports, and all the other jobs supporting the organization and promotion of these industries. Additionally, tourism, hosting, and vacationing play a hefty role in the economy. Tourism such as unique restaurants, hotels, get aways, spas, bars, night clubs, and brothels gain the coin from foreigners and locals alike.
Major Imports
Trading raw material for completed goods, products from the Empire and the Kingdom are possible. Various food and food products ran between the Homesteads and the Republic, but those relationships continue to slowly repair after those critical events from awhile ago. New inventions from the gnomes of the north help improve and add to the performance and hospitality industry that so greatly drives the country.
Legislative Body
Eyktan
Elected by the democratic vote of the people every 5 years, with a number of powers as well as limitations. Compared to other nations the leaders of the Republic are much more personal and in the public view when observed. For this the President is symbolically a closer representation to the people of the Republic and their values. As President they may offer potential laws, stop potential laws by forcing them back into the Tipe' Un a Mo, declare war, act as an international diplomat, and greatly influence the picking of the Ralpeng.   Muve
Often found helping the Eyktan into power they help run and schedule the highest leadership though they cannot vote for the development of laws, cannot declare war, or have final say regarding the Ralpeng. Rather they help organize the Eyktan, act as a diplomat, work with Sa'Nok, and take up temporary leadership when needed. The Muve may gain full leadership should an obstructive event occur for the Eyktan especially involving the sudden death or severe sickness of an Eyktan. The Muve is voted in by the Sa'Nok. A politician hoping to be elected as the Eyktan often pursues the Muve position first to gain experience and insight.   Sa'Nok
Positions of the Sa'Nok are voted in by the population as well with great input coming from leaders and innovators of the department. The population vote wieghs about 40% while professionals in the field of that department have a 60% influence of the vote. Sa'Nok oversee the numerous Sempuls and lead a department from education, to agricultural, national security, law, trade and finance, and public health to name a few. Sa'Nok report and meet in the Tipe'Un a Mo, working with the Koren to create and refine ideas into laws. Sa'Nok vote into laws created by themselves or laws created by the Eyktan. However, the Sa'Nok and the Eyktan could prevent each other from passing laws, pushing a law back to Tipe'Un a Mo for further refinement. If after 3 years a law continues to float around the Tipe'Un a Mo, the Ralpeng may step in for examination.   Sempul
The Sempul are not voted on by the people and often work in a department before attempting to gain a leadership position as a Sempul. Several Sempul will be found in one department and are often split into specific Sempul such as financing, operations, research, and so forth.
Judicial Body
Ralpeng
Chosen mostly by the Eyktan, these individuals make a small council of 13 to oversee laws that continue to cycle in the TipeUn a Mo, complex cases that cannot be solved on a local level, and prevent powers of the Eyktan, like declaring war, so long as the prevention is based on solid reasoning.     Koren
Working on local or federal levels, these are the shapers of the law helping Sa'Nok's shape an idea into a legal piece of legislation. The position is not gained by a vote, rather by talent and experience. All Ralpeng start as Koren in their career before climbing into the group of 13. However, certain Koren can be chosen by the people to help push laws and changes of government.
Subsidiary Organizations
Official Languages
Controlled Territories

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