The Sunken City
Government
Ruled via a council of members from tribes across Drokti and prominent figures within the city itself. Commonly ruled by religious figureheads publicly.
Defences
Many ancient walls, towers, gates, and more scattered across the land
Industry & Trade
Highly agricultural. Many farms dot the landscape of the various districts, while docks and harbors bring in a sizable majority of the economic prosperity of Sil-Jor. Trade has nestled itself into Drokti as a cornerstrone of the economy as one of the major last cities that hasn't bent to the rules, taxes, and demands of the Economic Republic of Ovensu, primarily due to the in-fighting of the Drokitian government itself. However, lower taxes, fees, and better freedom also incur the lower security, safety, and sanctity of many businesses, particularly those that operate on the Maine oceans.
Districts
District of Kin: Domestic/residential areas dotting the landscape of The Sunken City.
District of Commerce: Markets and warehouses of various types. Both open and closed markets of various scales of patronage.
District of Entry: The unofficial name of the outer sections of the city, generally denoted by a sparse build structure with little organization. Most prone to outside attacks from wildlife or non-city-aligned clans/tribes.
District of Agriculture: Various farms of fungi, plants, and animals of various kinds.
District of Nests: Hostile area inhabited by various invasive plants and animals introduced by an unknown source.
Kept at bay by regular burnings of any growths. Uninhabitable.
District of Hubris: Unofficial name for temple districts, including the Temple of Council.
The Wayland: General title for dock/harbor areas.
Founding Date
Tiid Unslaad, Time Unending
Alternative Name(s)
The City of Beasts, Sil-Jor do OkaazLaas
Type
Capital
Population
7,483,000
Inhabitant Demonym
Drokitian
Location under