Tel Azor

The Tel Azor are xenic humanoids from the lost planet Azor, with four eyes and four arms. They have rather flat faces, high skulls, and a pair of long, thin ears. Their skin, while appearing purple by default, is loaded with chromatophores that allow them to change their coloration and patterning at will with an incredible degree of precision and detail. Tel Azor are very long-lived, and most come from the immense roaming cityships that house the last remnants of the ancient Enure Azora civilization, making them quite technically adept overall.

Biology

Anatomy & Physiology

Tel Azor are vertical bipedal hexapods, with two sets of manipulatory forelimbs at the top of the torso and a pair of hindlimbs at the bottom of the torso used for terrestrial locomotion. Tel Azor have an internal skeleton composed of collagen and cobalt phosphate. Their vascular oxygen carrier is haemerythrin, an iron-based protein that turns bright purple when oxidized.

Perception & Sensory Capabilities

Visual

Tel Azor, like humans and Klex, rely most on their visual sense. Their vision is facilitated by two pairs of focal binocular eyes in the face, which are able to pick up motion, definite shape, spatial orientation, and the standard color spectrum as well as some near-ultraviolet.

Olfactory

The Tel Azor olfactory sense is not especially strong, facilitated by a pair of gill-like spiracles in the approximate center of their face that lead to a chemosensory chamber connected to the respiratory system.

Auditory

Tel Azor auditory sense is rather strong, facilitated by a pair of elongated triangular ears supported by sensitive pinnae, one on each side of the skull. With this combination of sensory organs, Tel Azor can detect a range of sound from the standard hearing spectrum into the near ultrasound.

Tactile

The Tel Azor epidermis is quite sensitive to tactile input, though the effect is most intense in the hands, face, and feet. Their ear pinnae also have tactile capacity, though this seems to be an evolutionary relic.

Ecology

Geographic Origin & Distribution

Though their original homeworld, Azor, lay beyond the Omicron Velorum cluster, Tel Azor achieved spaceflight thousands of years before any other civilization, and have spread across most of the known universe. They are fairly common in civilized space, though their numbers have been in decline for several millennia.

Habitat & Survival Factors

The optimal survival range in a variety of factors for an unequipped Tel Azor is quite wide to begin with, but given the technology and/or resources to build said technology, they can eke out a living almost anywhere in the cosmos -as they have, with their cityships.

Civilization & Culture

  The Azoradi civilization is one of the oldest surviving interstellar cultures, though its origins are mostly lost to history after the mysterious cataclysm on Azor itself four thousand years ago. Ancient Azoradi language, traditions, and customs are preserved by the numerous wandering clans in their ark ships, as well as on the colony worlds to a lesser degree. Azoradi culture is an interesting mix of community and hierarchy, built on practices of subtle body language and reading between the lines.

Major Organizations

Major Language Groups & Dialects

Culture & Heritage

Common Traditions

Common Taboos

Scientific Name
Porphyranthropus sapiens (Azoragenids)
Average Height
1.8 m
Average Weight
64 kg
Biotype
biochemical multicellular
Biochemical base
carbon
Genetics
HNA
Solvent
H2O
Respiration compounds
O2
Sophont formclass
Humanoid (xenic)
Physiotype
vertical bilaterally symmetric hexapod (endoskeletal acaudal)
Sapience type
focal centric
Homeworld
Azor
Home system
Arilon
Tech level
14

Tolerances

Gravity limit
1.6 G
Pressure range
0.3 to 2.2 atm
Air mix
18% to 72% O2
Temperature range
10 to 30 °C
Radiation limit
0.26 J/kg

Interspecies Relations

Hyperlanes Info

Physical Traits


ABILITY SCORE
DEX increases by 2 and CON increases by 1
BASE SPEED
30 feet
SIZE CLASS
Medium

Extra Limbs
You may take two bonus actions during your turn rather than one, so long as they are different actions coming from different sources.
Chameleonic
You are able to change the color and pattern of your skin. For the most part this is unconscious and linked to your emotional state, but passing a WIS saving throw of DC 10 will allow you to consciously override your emotions to camouflage yourself.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.

Cultural Traits

Suggested culture: Azoradi

ABILITY SCORE
CHA increases by 2
WIS increases by 1

Interstellar Nomad
You are proficient in the Survival skill and a tool kit of your choice.
Shadow Culture
You are proficient in Deception, Sleight of Hand, or Stealth (choose 1).
Intricate Culture
You are proficient in a Charisma skill of your choice.

Comments

Please Login in order to comment!