Affinity & Complement in Orcerta | World Anvil

Affinity & Complement

TAKEN WITH A GRAIN OF SALT, NEEDS MINOR REWORKS AND MAYOR CONTENT HAS TO BE ADDED
  Affinity and complement are determined by the amount of Saxum in a person's body, it is not possible to have multiple affinities. The mineral most present in the body is called "affinity". The natural counterpart is called "complement".   Example:
If the most common element in a body is fire saxum, fire is its affinity. The natural balance makes water the complementary element.
  For this purpose, the so-called "Colour Wheel of Magic" was developed. On this, affinity and complement are opposite.  

Effect of affinities

The affinity determines characteristics which, depending on the type, have different conspicuousness.
 
  • Fire - The person's body temperature is higher
  • Water - The person's body temperature is lower
  • Nature - Animals are drawn to these people.
  • Electric - These people have a strong sense of direction.
  • Power - People are unusually heavy or light, and have a higher physical strength without it being apparent.
  • Arcane - These people learn quickly and have a good memory.
  • Flux - The dexterity of these people is very pronounced.
  • Music - These people are extremely empathic.
  • Hexes - Other persons are drawn to these people.
  • Necromancy - These people have a longer life expectancy.
 

Affinity affecting learning

while it is generally possible to learn any type of Signum, there is a hurdle to overcome.   A person's affinity is easier to learn for them, as is the complement. However, the further a type of Signum is from affinity, the harder it is for a person to learn that type of Signum.   Example:
A person with fire affinity will learn Fire Signum most easily, closely followed by Water Signum. But the hardest thing for this person will be to learn about Power and Flux.

Comments

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Apr 14, 2018 11:30 by TJ Trewin

I love this concept so much!! I wish I had thought of this! Great layout :D


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Apr 15, 2018 00:05 by Gerrit Dodd

I like your wheel! Well written and thought out!

Aug 5, 2018 19:39 by Roman Gifford

I love the effects of the affinities! I would suggest you decide on either heavy or light as the effect of power. I think you might be going for a very heavy child and a very light big hulking dude, but having the variance is a tad confusing. It's interesting you went for what I would consider to be opposites as complements. Nature and Necromancy, Fire and Water in specific. What was the thought behind having an easier time learning what is essentially a counter? On the whole a very intriguing system, well done!