What comes after death rarely satisfies those that finaly face it. Yet for the souls plucked from the Old World, a Second Chance was the answer. For good of ill, a myriad of beings from a myriad places and times were Sent to live one last life after death on a plane unlike their own.
Orbydos is a harsh world where monstrous beasts spread like weeds and strike like storms. From their constant struggle on the edge of disaster, races both familiar and novel have acquired powers beyond nature and the cunning of survivors. Mastering etherial gifts and developping their societies, settlers craft nations out of the wilds, nations kept safe by strength.
With strength comes security.
With security comes prosperity.
With prosperity comes expansion.
And expansion breeds opposition.
Despite the dangers outside their walls, these new civilisations clash upon Orbydos as they did in the Old World, if not more. On this world, second chances are not to be wasted.
Origin
While the creation of the world itself has yet to be set in stone, its inhabitants are another matter. Every Orbydian civilisation shares a truth that time slowly turns into a belief; the Sending. The Sending is an event marking the first generation of every sentient race it concerns. The primal ancestors of all sentient species have all testified how they had been sent to this world from another realm, the Old World. The entities responsible for this transfer are called the Senders, and their quasi-divine abilities (revival of the dead, transdimensionnal travel) have shattered the religious beliefs of their pre-Sending civilisations.
The Sending
After meeting the Senders in their etherial realm for a brief period, it is said that the first revived people, or the First Sent, were allowed a second chance. And so, numerous souls from the Old World were launched into a new land with the memories prior to their death intact. In a number of cases, the revival placed their spirits into non-human bodies. Some, but not all, adapted to their circomstances and created entirely new civilisations, fusions of ideas from the Old World that evolved as the centuries passed. It is said that the Senders keep summoning sages from the Old World, the Newly Sent. Those envoys retain memories of modern technologies and philosophies that shake the world each and every time.
People
The distant descendants of the very first Sent have embraced their new identity as full-fledged species. They are: The Demons and their metamorphic nature, seen by the other races as heartless conquerors. The Humans who ressemble the masters of the Old World. The Ahurans, agile and ingenious philosophers. The Dwarves, protected by their harsh lands, neutrality, and merchandising skills. The savage Lega, fusion of man and animal. The proud
Banlong, masters of the rivers. Other more elusive races might even exist, completely cut from the others.