Articles
There's such a beautifully mystical and romantic vibe to this article, not just in how it's written but in its absolutely gorgeous layout. I would LOVE to learn how to BBCode like this-- the flippy thing in the middle? Amazing.
This is such a nice, thorough, detailed low-fantasy article. One of my pet peeves is "planet of hats" worldbuilding, where all of a location is exactly the same... I love that there are subtle differences between a ton of different villages, just like an area like this would have in real life. Some of my geography/region articles are a little underdeveloped, and I'd love to make them look more like this.
A really detailed and lovingly crafted article about a fairly small and mundane place, but one that's clearly very important to the people who inhabit it. My world could definitely do with more small-scale geographic articles like this.
This is such clear, functional game writing. I tend to get too wordy and bog myself down referencing things in-game-- I love the bullet points, the clean writing style, and how clearly it ties into these officers' role in the city and their recognizable role in a TTRPG system. Maybe at some point I'll go back and edit some of my immediately relevant game articles to look more like this, or maybe write the next immediately relevant articles a little more like this.
First of all, classic, we love a terrifying sword with ominous energy. But this is also another one that I think is formatted so clearly and so well. I can imagine being a player with this blade and tabbing over to this as a reference mid-combat without slowing anything down. I need to learn how these boxes work!
That's the name of the website!!!!! A lot of my world is built on taking some vague real-life cultural reference and running with it as a prompt, and it's always fun to see someone else clearly doing that. It's also really good mythology and ritual-building.
Getting distracted by formatting again-- look at the collapsible button! I want a collapsible button!!! But I also love how everything is integrated in this article, from the specific aesthetic details to who uses it to its mechanical function. I'm looking at a few items articles because I'm working on putting items together for my D&D party this week, and the flavor of this is really inspiring.
Article 8: Elf
Yep, I'm always here for more elves! I really like the environment-specific nature of these. I tend to do elf ethnicities for Summer Camp prompts pretty often; maybe I'll keep the idea of environmental elves in mind there.
Incredible title. No notes. This is genuinely FUNNY worldbuilding. It's nice to see different styles-- I've been wondering for a while if the encyclopedic tone of my World Anvil is really serving it well, and this gives me more of a glimpse into other ways to worldbuild that are informative but a little different.
This article is really thorough on mechanical workings and substance, in a way I'm very impressed by. I'd love to buckle down and write more like this. I like thinking about how things work, but often just scratch the surface.
My New Year's Resolution for my world isn't to work on articles so much as to explore the other features of World Anvil. I tend to do huge bursts of worldbuilding during the main WA events, which I love doing, but it means I neglect features like maps and timelines that I always think about looking into but never actually do. I'd like to end the year with 10 functionally complete maps and timelines (combined): one for each month, minus July and December for the big events. I am absolutely not going to be able to do one in January, but I can catch up spread across the year. As a secondary goal, last year I spent time fleshing out Worldember 2021's stubbiest challenge articles and really benefited from it, and I'd like to do the same with Worldember 2022 (or maybe a past summer camp?). Finally, I'm not really sure how to make this a measurable goal, but I'd like to spend some time diving into the formatting and coding aspects. A lot of people are doing things way clearer and better than I can, in a way that my world would benefit from.
I'm glad you like the World Anvil. It was fun to write. Good luck with your plans for 2025!