108-771 Envoy

108-771 Envoy (a.k.a. "Rider")

A recent recruit to the Venator. Rider is trying to find their place in the world and put their skills to use, travel and meet new people to do so.

Mental characteristics

Personal history

108-771 Envoy was one of only five occupants of Vault 108 to wake, the vault's activation mechanism having malfunctioned. The five worked on repairing the Vault and waking the rest of the Vault. 771, as an envoy class, was sent out to scout the surrounds of the vault and gather resources. After more than two decades with little success, only managing to waking a handful more, 771 left to see out other vaults or anyone who might be able to help with their Vault's troubles.   Although the Vault is under repair and being renovated into a functioning habitat although there has been no way discovered to wake all warforged in a vault at once so they continue to wake one by one.   771 has been away from the vault for 3 years. He sent letters back with information about the world as he travels. Without a clear purpose, 771 has joined the The Venator. The fact that he managed to tame and ride a wild stallion earned him the name Rider.

Social

Religious Views

Rider is privately exploring spirituality but has not settled on the "correct answer".

Social Aptitude

Rider is awkward though often does not realise it.
Alignment
Neutral Good
Species
Date of Birth
12/03/01
Birthplace
Unknown
Children
Current Residence
Ildan Venator Chapterhouse
Gender
Agender
Eyes
Yellow, Glowing
Hair
None
Skin Tone/Pigmentation
Iron, Metal
Height
185 cm (6'1")
Weight
122 kg (270 lb)
Quotes & Catchphrases
"Query; Is this food?" "Excitement; The small furry quadruped is my favourite. Nostalgia; It licked my face plate and I was happy."

Fey Wanderer 3 Class & Level
Far Traveller Background
Warforged Race
Neutral Good Alignment

Strength 11
+0
Dexterity 17
+3
constitution 12
+1
intelligence 15
+2
wisdom 17
+3
charisma 8
-1
Total Hit Dice 3
Hit Die
1d10+1
+2 proficiency bonus
+2 Strength
+5 Dexterity
+1 Constitution
+2 Intelligence
+3 Wisdom
-1 Charisma
saving throws
+5 Acrobatics
+5 Animal Handling
+2 Arcana
+0 Athletics
-1 Deception
+2 History
+5 Insight
-1 Intimidation
+2 Investigation
+3 Medicine
+4 Nature
+5 Perception
-1 Performance
-1 Persuasion
+2 Religion
+3 Sleight of Hands
+3 Stealth
+5 Survival
skills Acrobatics, Animal Handling, Insight, Nature Perception, Survival proficiencies

 
18
Armor Class
31
Hit Points
+8
Initiative
30 ft.
Speed
AttackRangeHit/DCDamageNotes
Longbow150/600 ft. 1d20+7 1d8+3 piercing damageMartial, Ammunition, Heavy, Range, Two-handed
Shortsword5 ft. Reach 1d20+5 1d6+3 / 1d6 piercing damageMartial, Finesse, Light
Unarmed Strike5 ft. Reach 1d20+2 1d4 bludgeoning damageTavern Brawler
Attacks
ARMOUR: Light Armour, Medium Armour, Shields

WEAPONS: Martial Weapons, Simple Weapons

TOOLS: Herbalism Kit, Pan Flute

LANGUAGES: Common, Deep Speech, Dwarvish, Elvish, Goblin, Sylvan, Undercommon
Proficiences
I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.

I express affection or contempt in ways that are unfamiliar to others.
Personality Traits
Open. I have much to learn from the kindly folk I meet along my way.

Inquisitive. Everything is new, but I have a thirst to learn.
Ideals
I’m fascinated by the beauty and wonder of this new land.
Bonds
I don’t take kindly to some of the actions and motivations of the people of this land, because these folk are different from me.
Flaws
Alert
Athlete - Dexterity Score
Dual Wielder
Keen Mind
Linguist - Goblin, Sylvan, Dwavish
Medium Armour Master
Observant - Wisdom Score
Sharpshooter
Skulker
Tavern Brawler
Tough
Features & Traits

Heroes Enabled