Olyandra
25/10/32
A world of great magic and titanic figures, Olyandra is a world constantly teetering back and forth between peace and destruction. A world of ancient elven cities full of magic, of dwavern strongholds built deep in mountains, of human empires that rise and fall. It is a world of sweeping grasslands dotted by the pastoral villages of halflings and roamed by centaurs, pirate-ruled seas and skies baring winged ships and dragons both.
Adventurers die forgotten by history as often as they become heroes remembered for all time. The world stands, for a moment, in relative peace but dark powers threaten that security and the races of the continent of Kytira are unprepared for what is to come.
There are several inhabited continents but Kytira stands as the centre of the world. It is diverse with every race represented. Many of the existing cultures rose out of colonies of refugees and exiles from the other continents but some are ancient, their remains buried by time.
Creating a character In Kytira maybe require information on where the races, classes and backgrounds fit in the world so that one can decided how they fit in and how hey might stand apart.
Races of Kytira Explores which races are available to play in Kytira and and the average examples of each.
Classes of Kytira explores places of training and study, organisations and powerful individuals that could have given a character their start in their class journey.