Vampirism
Vampirism
Permanent
Requires Cult Leader
You change in the following ways:
Requires Cult Leader
You change in the following ways:
- You gain the Undead creature type.
- Whenever you end your turn in sunlight, you take 1d10 radiant damage.
- Reaction - When another humanoid within 15 feet of you takes damage, you may use your reaction to teleport to an empty space adjacent to that creature and make a melee attack against them. If you hit, you may regain 1d4 hit points.