There Is No Cure
There Is No Cure
Requires Vampirism
Reaction - Whenever you would take damage from being in sunlight because of Vampirism, you may use your reaction to negate the damage.
Action - Roll Medicine, then gain an effect based off your roll.
Reaction - Whenever you would take damage from being in sunlight because of Vampirism, you may use your reaction to negate the damage.
Action - Roll Medicine, then gain an effect based off your roll.
Roll
Effect
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0-9:
Fail a death saving throw.
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10-19:
Regain 2d4 hit points.
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20-29:
Regain 4d4 hit points.
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30-39:
Gain resistance to necrotic damage for 1 day.
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40-49:
Your Constitution becomes 30 for 1 hour.
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50-59:
Gain immunity to exhaustion for 1 minute.
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60+:
Lose the Undead creature type.
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