Vampire Noble
Vampire Noble
Requires Vampirism
Action - Choose a humanoid you have charmed within 5 feet of you. Roll Deception against their Insight. If you win, they are charmed by you until the end of your next turn. If you win by 10 or more and their hit points are 25 or less, you gain control of them until the end of your next turn.
Action - Choose a humanoid you have charmed within 5 feet of you. Roll Deception against their Insight. If you win, they are charmed by you until the end of your next turn. If you win by 10 or more and their hit points are 25 or less, you gain control of them until the end of your next turn.