Adventurer Profession in Ociles | World Anvil
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Adventurer

Career

Qualifications

Anyone can become an adventurer, but there are some qualities that lead to great adventurers. Qualities such as toughness, caution, combat proficiency and determination are great aids to an adventurer not just surviving, but thriving in The Otherworld.

Career Progression

Most adventurers are part of a guild, and rising through the guild is how you progress as an adventurer. Others are freelancers, and they rise in fame and power with their kills. If you kill a dragon, you get the fame of killing a dragon as well as dragon scale armor.

Perception

Purpose

The Otherworld is a wild land full of resources, and adventurers are the one's leading the charge. They are the people who set up bases in the Otherworld, who regularly harvest the resourses and kill the monsters within.

Social Status

Being an adventurer is dangerous, but if you can pull it off, people back on Ociles will love you. Adventurers of big or popular Guilds are treated like celebrities, while even normal adventurers are respected. There is also a romanticized notion of these brave people taking on monsters daily. Real adventuring is much less glamorous than what many back on Ociles think, but the notion persists.

History

Adventurers have been exploring and conquering The Otherworld since the beginning. Yet back in those days, it was just people with guns, swords and armor running around and holing up in caves/giant trees/other natural shelters. Now, many technologies have been developed to aid adventurers in dealing with the chaotic and unpredictable Otherworld. Things like the Landscape Stabilizer and the Wilds Ranger have made adventuring in the Otherworld much easier.

Operations

Tools

In addition to the picks you'd expect from miners, mining guilds also usually have digging machines. The most common model is the size of a large tractor, with a large drill on the front to burrow through the stone.   Lumber guilds have specialized equipment too. One common tool is a large crane like machine used to slow the descent of particularly big trees. Tethers are secured to the tree, then the base is cut.  The tethers pull against the tree as it falls,  allowing the driver to control it's descent.   Hunters have the most varies equipment. Common weapons include guns for range, and battlefield level weapons up close, such as polarms and heavy armor. But all hunters carry sidearms like swords, because while big monsters like Dragons and Duneswimmer aren't fought on a daily basis, there are still Gremlins and Scytheclaw Raptors a plenty.

Workplace

All adventurers work in The Otherworld, working in guilds with various purposes. Mining guilds, hunter guilds, lumber guilds, etc. These various guilds also work in various environments. Mining guilds work underground, lumber guilds form around forests or swamps, and so on. Hunter guilds have the most varied work environment, as they go after monsters all over the place. Frostwyrms tunneling in the tundra, Sea Drake prowling the ocean, Pithicus  swinging through the trees, Hunters go after them all.

Dangers & Hazards

The hazards depend on your work as an adventurer, but all of them have some common threats. The same threats that everyone in the Otherworld has to deal with. Monsters of all shapes and sizes, wild magic storms and warping landscapes.   More specific guilds also have other challenges. Trees in the Otherworld tend to grow big, which is great for getting lots of wood, but also dangerous when they come crashing down. Mining can be similarly hazardous, with pockets of dense magic being potentially deadly when ruptured by picks. If enough mana accumulates underground, breaking into it can cause a forceful eruption.
Demand
Medium demand, but it is romanticized back on Ociles.
Famous in the Field
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