Servants of the blood gods as a faction Organization in Ocean of Myths | World Anvil
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Servants of the blood gods as a faction

Servants of the blood gods religion also acts as a government, having full control over it' s people

Religion as a government:

  Servants of the blood gods not only acts as a religion, but also takes the place of the government, gaining full control over it´s people, while prohibiting other religions. Servants of the blood gods officials of the rank of Voice of gods and higher can vote on, and make laws that might be introduced into the system. While this takes away the freedom to vote for regular people, they can live with that those decisions will be done by people chosen by the gods.
  • Where the religion rules, other religions are banned and atheists suffer disadvantages

Government officials:

Officials of the religion of the rank of Voice of gods act as government officials.

Voting process:

When a new law is proposed by a government official of the rank of Voice of gods or higher, it is voted on by government officials of the rank of Voice of gods and higher. They can vote for, or against the law. Those of the rank of The grand voice can pass or remove laws instantly whenever they want. For a law to pass or be removed, at least 51% votes are needed.

Law:

Law is dictated by the religion and listed in: Servants of the blood gods.

Economy:

  The faction's economy is terrible, as it is entirely dependent on bones, the faction's currency. It constantly rises and falls, as more an more of the currency gets stored up by the religion and the rich, never getting used. (Currencies). Many times people have to exchange items instead of paying with bones, or sign a debt on a piece of paper. Most bones come from raids, the dead and sometimes animals.

Earning money:

The only ways to earn money are to get payed for doing something for someone, trading, or raiding, as bones, their currency, is extracted from the dead.

Trading:

When someone has something to sell, they put up a sign outside of their house, letting everyone know what they have to offer. They rarely set a price and rather negotiate it with the buyer.

The rich:

Rich people, outside of being born to a rich family, often are merchants who offer rare resource/s, are high-ranking officials of the religion, or get supported by the religion for whatever reason. The rich have it easy, as they never need to raid to obtain money and sacrifices. They often build themselves large houses and live lavish lives.

The poor:

Poor are everywhere, thanks to the bad economy. It only takes having no one who can go on raids, and the money disappear like nothing, unless they find another good way to earn money. The poor often can't offer sacrifices, ending up as ones themselves.

Taxes:

They pay offerings to their gods, which also count as taxes, by donating to the temple, or making a sacrifice. The offering depends on the deity or deities they want to please. All deities accept bones Currencies. The rich can afford an offering to multiple or all gods, gaining an advantage in the eyes of others.

Military:

  The military goes pretty in-depth, employing all sorts of strategies, soldiers and weapons. Since outside of large-scale strategies they rarely use formations or tactics for that matter, other factions see them as savage warriors, who rely on numbers and brute strength to overcome their enemies.

Military structures:

Military structures include defensive structures, housing and places of operation for the military.

Military officials:

Military officials are officers and soldiers of the military, either full time or only during a raid/emergency. They don't get paid for service, but the dead enemies are equally divided between all of the present officials.

Defense strategies:

In case of an attack, all people are to hide in the Maze fortress, while capable fighters await the attacker in houses and Watchtower buildings.

Attack strategies:

 

Rain of fire:

Most commonly used strategy. During a raid, they fire burning arrows and Blaze cannon at a targeted settlement, setting everything on fire and causing panic, making the raid easier.
  • This strategy often burns a lot of resources in the targeted settlement

Plague raid:

Least used strategy, where Plaguebringers of Sarus sneak in and infect a few people, some food and their water source with a disease that isn't dangerous, but either weakens or knocks someone out for a while, like Slimeskin. When the raiders come, they can take who and what they want without any resistance, only at the cost of being sick for a couple of days, if they happen to catch the disease.

Rush raid:

Rush raid is a fast one, where the raiders attack and take whoever and whatever they can as quickly as possible and leave before the enemy army arrives. It is safe, but not as profitable.

Defend the village:

With this strategy, the raiders set up defenses before the enemy army arrives and defend it, while taking everyone and everything they can onto their ships. If the enemy army starts to win, they leave, but if it is easily defeated, they move to another settlement.

Faction issues/struggles:

 

Economy problem:

The faction's economy depends on humanoid bones, which often get taken by the religion and the rich. To get new bones and stabilize the economy even a little, members of the religion need to go on constant raids to gain new money. Combined with their need for sacrifices to their deities, they are becoming bloodthirsty monsters in the yes of everyone else. It's only a matter of time before their victims snap back at them and destroy the faction, or the people start revolting.
Type
Religious, Organised Religion

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