Dougan's Hole Settlement in Not Forgotten Realms | World Anvil

Dougan's Hole

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"They're an odd lot, the folks o' Dougan's Hole. Keep to 'emselves, and seem to like it that way. I only visited there once. After the first day, I got the sense they thought it best were right."
— -Beorne Steelstrike
  Image: Dougan's Hole Map   Dougan's Hole is the smallest of the ten towns, and visitors who make the trek from Bryn Shander are likely to be underwhelmed when they finally reach the small cluster of dwellings perched on the edge of Redwaters. Even Good Mead, barely more populous, seems more civilized with its decorated mead hall and its cultivation of the surrounding forest. The only improvements that the people of Dougan's Hole have made to their bit of shoreline are the two piers they built for launching their boats and the gravel they put down between their dwellings to keep paths and roads from becoming a sodden mess.   The residents depend for trade entirely on the knucklehead trout they fish from Redwaters, since the town is not large enough to support any industry - not even scrimshaw. The able scrimshanders of Ten-Towns reside in the larger communities of the two northern lakes, so merchants from Dougan's Hole sell raw ivory and salted fish at Bryn Shander's market, hoping to make enough coin to buy grain for the winter in addition to hooks and line for the next fishing season.   In winter, Dougan's Hole becomes even more isolated from the other towns, and the road connecting it to Good Mead and the Eastway is frequently blocked by deep drifts of snow. Even when the road is passable, the residents keep to their own, including the speaker, Edgra Durmoot. Although the traditional midwinter council meeting in Bryn Shander is always spottily attended, Edgra is alone among the speakers of Ten-Towns in never having attended a single one. She prefers to be with her people, she says, who are too busy hunting, trapping, and chopping wood for their fires - simply trying to survive the winter - to worry about politics.  

Twenty Stones of Thruun

  About the only interesting feature in Dougan's Hole, and the only reason most travelers bother visiting the place, is the strange megaliths known as the Twenty Stones of Thruun. Standing at the town's southern edge, these rudely fashioned granite menhirs are arranged in a perfect triangle, with a single stone anchoring the formation's center. No one knows who built the structure or why; the townsfolk maintain that the stones were there when the town's founder, Dougan Dubrace, first happened upon his famous fishing spot. Many northern scholars have tried to research the origin of the structure's name, but all they found were allusions to a creature named Thruun in the oldest legends of the northern folk. Some speculate that Thruun was a god who disappeared from the pantheon of Faerun long ago, but others question whether such a being ever existed.      

Speaker of Dougan's Hole

  Edgra Durmoot is an old trapper who has lived her entire life in Dougan's Hole. A plainspoken woman of few words, Edgra is suspicious by nature and tends to be gruff in her dealings with strangers. She is not much warmer with her peers, frequently snapping at the other speakers in council and dismissing their ideas. Many times Edgra has refused to heed a summons to council, and she never attends during the winter months. Some of the other town speakers wonder why she bothers coming to council meetings at all. Edgra is lean and leathery; her scarred hands and grizzled face speak of a hard life eked out at the edge of civilization. Having survived her husband, along with the many dangers in the wilds of Icewind Dale, Edgra is as tough as they come, and only a fool would take her for a weak old woman. Maer Dualdon Once the primary destination of all who came to Icewind Dale, Maer Dualdon has seen fewer visitors in recent generations, with travelers staying in Bryn Shander or taking the Eastway to Lac Dinneshere instead. Those who still make the final leg of the journey north are rewarded with some of the same sights that greeted the first explorers and enticed them to settle here. Under the great shadow of Kelvin's Cairn, protected by the mountain from the winds of the Reghed Glacier, sits an azure lake, its deep, cold waters rich with trout, its banks sheltered by tall growths of pine and fir. Otters play in the river waters that drain from Maer Dualdon, and great eagles soar overhead, occasionally diving to rake the lake's surface with their talons, leaving behind a silver scar that is quickly engulfed by the blue waters. Today's travelers are also greeted by other sights that the first settlers could not have imagined. The lake's southern shore is sheltered not by trees but by the wooden walls of Targos, built out over the water to provide safe harbor for its ships. On the eastern shore, the town of Termalaine stretches out beneath the mountain, and the town of Lonelywood has pushed back the forest's edge to the north. West of the lake, the people of Bremen have built along the banks of the Shaengarne River, chasing the otters downstream. Everywhere on Maer Dualdon, boats skim across the surface, competing with the eagles to pull fish out of the depths.

 
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