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Aerokinesis (Ai-ro-ki-NEE-sis)

The power to manipulate air

Aerokinesis is the power to manipulate the air. Under the Division of Superpowered Individuals's current Power Index guidelines, aerokinesis falls in Sector 4 because of its elemental ability and its danger to the world. However, there have been calls in recent years to move aerokinesis from Sector 4 to Sector 5, especially after Aerokines learned how to manipulate the breath of living things.

Side/Secondary Effects

Apart from the user getting tired, there are no side effects to using aerokinesis. However, there are side effects to using it on other living organisms.

Manifestation

Because aerokinesis deals with air, a whooshing sound can be heard when an Aerokine is moving air.

Source

Aerokinesis comes from humanoid genes, so anyone with that dominant gene has the potential to be an Aerokine.
Related Organizations
Material Components
No extra components are needed to manipulate air.
Gestures & Ritual
There aren't any rituals required to manipulate air; any performed rituals are part of the culture that uses this ability.
Related Discipline
The Western Aeros
Related School
Elemental Academy
Related Element
Air
Effect Duration
A few seconds
Effect Casting Time
A few seconds
Range
A few metres to an entire city
Level
Apprentice
Applied Restriction
  • Aerokines need a medium to use aerokinesis, so aerokinesis can't be used in a vacuum (e.g. space).

Quick Facts

  • Name: Aerokinesis
  • Ability: The power to manipulate air
  • Names of users: Aerokines (standard), Aeros (Galileans/Nexans)
  • Sector: 5

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