Drukh Theocracy Organization in Nikrea | World Anvil
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Drukh Theocracy

On the eastern side of the Brimstone Wastes is the Drukh Theocracy. Where Behemons live in clusters of towns, cities, or sometimes as nomads - all times standing tall. They walk around with their auras of wind, their hands of literal stone, or perhaps even with fish gills on their necks. This is all due to their following of Leviam that dons their appearances with the Fundamentals they were tethered to as children.

Structure

Behemon society requires immense care of children, for childhood is such a large proportion of their lifespan compared to other races. Since it only takes ten years for a behemon to become an adult, that appears confusing at first, until learning that behemons at the very oldest live to fifty years of age. Furthermore, it takes five entire years for a behemon to develop inside its mother's womb, and it still is only the size of a human newborn at birth. The real difficulty of raising a behemon, is the ten years of childhood where they experience the appetite of a Great Whale, devouring all meat in sight or risking starvation and death. Growing so quickly is considered by some to be a curse: systems have to set put in place to deliver food to all juveniles, health problems constantly arise from the rate of development, and the only upside is that adults require very little food at all.   Once an adult at the age of ten, all in Drukh are required to go through Tether Bursting, a necessary affliction. The process takes only a moment to do but three entire days to heal, and healing requires great amounts of grub and anguish. After having an ability develop from the tether bursting, the of-age behemon chooses a path, usually related to their core power. This can be craftsmanship, work in grub transport management, trade with other nations, becoming a warrior, working as a Gosper, or any other legitimate career. It is profoundly unusual for a behemon to ever change this path later in life due to the short lifespans.   The governmental and political aspects of Drukh society are run by the Lerums who elect the Leviam Head. The Leviam Head acts as the ultimate ruler of the nation on all matters. They cannot be deposed without a heavily favoured vote to do so by the Lerums.

Public Agenda

Behemons are proud people and are not afraid to display their intentions of spreading their country out into others, even if it means violence. There have not been any such wars for over a hundred years, the last being four behemon generations ago, however, being less inclined to fight in recent times does not mean that the desire to expand the Theocracy is any less than it has been before.

Assets

Six million behemons inhabit the land, a vast majority more than eager to do whatever is asked by the Leviam Head. Although the country has more than enough craftsmen to supply a huge army, many resources have to be spent on resolving internal conflicts between different Leviam sects, because the consequence of displaying the Fundamentals so openly is prejudice between them.

Demography and Population

The capital of Drukh is Snowgulch, lying within the mountain chain running into Drukh from the Brimstone Wastes. It single-handedly has a population of two million behemons and is sustained by the hunting and slaying of vermin that constantly emerge from Flourim Mountain. Throughout the rest of the country is a further four million citizens, but only in areas where there is enough livestock to take advantage of to sustain young behemon appetites.

Territories

The chain mountains are the birthplace of Leviam, before propagated out to other behemons in the vicinity and grew at terrifyingly fast celerity. Today's borders are the result of Leviam's many altercations; wars both ideological and physical and bloody and hideous. There is and always will be unrest about how long Drukh's borders will stay where they are. It's such an easy and attractive ideology for a senseless or a wise behemon to slump into.

Military

Drukh condition flies from no conceivable military to a nation of mighty warriors at just the speaking of a few words from the Leviam Head. This is on the account that many families keep weapons in their homes, and ancient storage systems all over the country contain every kind of pointy metal stick imaginable. Furthermore, behemons typically do not require swords, spears, or shields to be powerful foes. Virtually whole populace of Drukh would enrol to bloodshed if there was just religious cause - or at least if they were told that there was.

Religion

Leviam is the only religion and its control has banished all others. Following or sympathising with Foundationism is an unforgivable sin for behemons and all non-behemon slaves within Drukh.

Foreign Relations

Most nations look inwards at the Drukh Theocracy with fear of its history to start wars, a majority would be right to argue the fear is justified. Paranoia of repeating history hurts Drukh, especially in the east where it used to dominate. This leaves relations with Ruckan and Stockong at a point where trade is just about manageable, while the more forgiving and comparatively unscarred Underground Kingdom of Catamain is prepared for more serious trading relationships.

Trade & Transport

Drukh does not have the time to manufacture like other nations because of its desideratum of grub for its children, but the industry still exists though weak. Nevertheless, Drukh is still a powerhouse of trade. Its spices and delicacies of meat are second to none. They are traded in return for weapons and armour from Catamain, or instead for different meats from the sea in the case of Stockong.

Education

On the ground that the young rely on education from Gospers, adolescents are seldom taught well in any area other than Leviam philosophy. Correspondingly, the people of Drukh are far more wise than they are intelligent, often not understanding the magic or technology of the western nations. Nevertheless with so much brute strength, who needs knowledge over belief?

Infrastructure

Behemons constantly find themselves too large and cumbersome for horseback, entrusting their transport heavily on carts or carriages pulled over poor dirt roads. The hauling of goods through the large nation is a slow but organised procedure ensuring that a stream of grub and weapons is ever-flowing where needed.

Do not bend. Do not break.

Type
Geopolitical, Theocracy
Capital
Alternative Names
Drukh
Demonym
Drukhan
Government System
Theocracy
Power Structure
Unitary state
Economic System
Command/Planned economy
Currency
None
Legislative Body
The laws in the Drukh Theocracy are those of Leviam and they are not upheld by an official body. Instead anyone discovered to break such sacred laws will find themselves ostracised from society and banished from the nation. This may be done through branding, which Drukh disturbingly has many forms of.
Official State Religion
Controlled Territories

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