Subclass: Sorcerer -- Worm That Walks
The Worm That Walks
T he worm that walks is a supernatural hive mind formed of tiny worm-like creatures whose collective consciousness enables it to wield magic. The worms knit themselves tightly together to mimic a humanoid form, such that they appear to be a scarred and disfigured member of a humanoid race. They learn to emulate the characteristics of this preferred form, eventually identifying their collective consciousness with it. Typically, a worm that walks will wear a mask or other face covering as well as gloves and concealing clothing to avoid revealing its true nature.Worm That Walks
At 1st level, your unnatural composition grants you certain benefits. Each worm in the collective is constantly watching for danger. You gain proficiency in the Perception skill if you do not already have it, and can add twice your proficiency bonus to Wisdom (Perception) checks. You are also immune to the frightened condition.Swarm Form
Also at 1st level, you can discorporate your body into a swarm of worms as a bonus action. You take on the characteristics of a Swarm of Worms (as shown in this document). Some of the swarm form's statistics are based on your Proficiency Bonus (PB), as shown in the creature stat block. You cannot cast spells while in swarm form, and any equipment you are wearing or carrying merges with your swarm form. You return to your humanoid form when your swarm form is reduced to 0 hit points, and any damage in excess of your swarm form's hit points is deducted from your hit points. You also revert after 10 minutes, or as an action on your turn. Once you have used this feature, you cannot use it again until you finish a short or long rest.https://www.gmbinder.com/share/-MoBdcL14OJyqXfWe6mV
Swarm of Worms
STR
2 -4
DEX
10 +0
CON
10 +0
INT
-5
WIS
-5
CHA
-5
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a tiny humanoid. The swarm can’t regain hit points or gain temporary hit points
Actions
Infestation. Melee Weapon Attack: +3+PB to hit, Reach 0ft, one creature in the swarm's space. Hit: The target is infested by PB / 2 worms (rounded down). At the start of each of its turns, the target takes 1d6 piercing damage per worm infesting it. A creature that is already infested instead takes 1d4 piercing damage when it is hit by this attack. A creature can apply fire to the wound as an action, ending this effect on itself or another affected creature.