Race: Lizardfolk, Revised Species in New World - Dragonsmoke Archipelago | World Anvil

Race: Lizardfolk, Revised

 

Parent Race: Lizardfolk, Revised

 

Children of the Dragon Draconic Player Races and Subclasses

Lizardfolk, Revised

Overview

"If you're considering taking a scaled one along on an adventure, remember this important fact. The strange, inhuman glint in its eyes as it looks you over is the same look you might give a freshly grilled steak."
— Tordek, dwarf fighter and adventurer
  Despite not being a member of the draconic races, the lizardfolk echo many similarities, and some even worship and serve dragons for their shared reptilian attributes. Lizardfolk are covered from head to tail in thick scales of various shades of color, and their fanged maw and sharp claws make them dangerous foes, even when unarmed. They are hardy survivors, whose lack of technological advancement is compensated by their ferocity in battle and ingenuity.  
Most lizardfolk are pragmatic, and can come across as cold. This is due to their alien minds, which are heavily focused on survival, and leave little room for emotions. Concepts such as honor are lost on most of them, as they strive to survive against all odds.
 
An exception to this is a variant of sharptooth lizardfolk, which scholars dub "high lizardfolk". The tribes of these more civilized lizardfolk are different in that they not only understand common emotions but also feel them, and they are known for their strong sense of honor. This concept is alien to most lizardfolk, but it also allows them to cooperate with other intelligent races far more easily.
ability score increase: Your Constitution score increases by 2.
age: Lizardfolk reach maturity around age 12 and rarely live longer than 60 years. However, some sharptooth tribes are known to live to be around 80.
alignment: Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices. The more civilized sharptooth lizardfolk follow a code of honor, and tend to be neutral good.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
race features:

Lizardfolk Traits

Lizardfolk have many innate abilities derived from centuries spent warring among each other and defending themselves from the threats present in the jungles and swamps where they make their home.   Size. Lizardfolk vary in size, with poison dusk standing around 4 feet, blackscale around 8 feet, and sharptooth being around 6 to 7 feet on average. Your size is Medium.
Natural Weapons. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with your bite, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You can also use your claws, which follow the same rules as your bite, but deal 1d4 + your Strength modifier slashing damage instead.
Natural Armor. You have tough, scaly skin. You can calculate your AC as 13 + your Dexterity modifier. A shield’s benefits apply as normal while you use your natural armor.
Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 pieces of ammunition.
Subraces. Choose one of the subraces below. Your choice will determine additional benefits.

Description

 

An Adaptive Race

Lizardfolk generally focus on survival above all, without any unnecessary sentiments. Their mindset might sometimes seem cruel, but it helps them survive in a hostile environment. The swamps and jungles they inhabit are filled with a staggering variety of threats.  
Blackscale lizardfolk are extraordinarily aggressive. They are the only lizardfolk with the ability to see in the dark, which scholars have speculated is due to black dragon blood running in their veins. This theory is further supported by their natural resistance against acid, and dark-hued scales.
 
Poison dusk lizardfolk are the smallest of the lizardfolk, but are masters of camouflage and poison. Using them both to deadly effect. They know how to create an oily substance which reacts to the natural chemicals within their chameleon skin. When applied to clothes or armor, it causes these to change color as well, granting them camouflage. However, like most lizardfolk, they usually fight without such trappings because their own natural hides provide sufficient protection.
 
Sharptooth lizardfolk are the most numerous of the lizardfolk, and are usually the most ingenious and focused on survival. Some call them cowardly or opportunistic, but they simply assess situations based on what gives them the best chance to survive. The more civilized sharptooth lizardfolk either live near bodies of water and swamps, or roam the plains, riding large prehistoric beasts, such as triceratops or styracosaurus, into battle. These sharptooth lizardfolk usually don't keep livestock, as they prefer to hunt or fish. They usually wear headgear with feathers of birds, and they are a little more advanced as they live in tipi instead of homes made out of mud.
 
They are also among the most successful of lizardfolk, as many of their tribes have formed strong alliances with the other races over the years. Unlike most lizardfolk, these sharptooth lizardfolk venerate their ancestors, and follow a code of honor. They refer to their ancestors as dragons, however they are not descendants of dragons, which is evident by the fact that kobolds don't worship them in any shape or form. The word dragon is a misunderstanding, as in their language (which is a slightly different version of draconic) dragon refers to large and powerful reptilian creatures. What they are referring to are ancient and terrifying lizards commonly known as dinosaurs.
 

Relationship with Other Races

Most lizardfolk are pragmatic, and are seen as cold. There is a saying that when a lizardfolk looks at you funny, that he is likely sizing you up as a potential meal. And while most lizardfolk have a strong sense of cooperation, they will often not hesitate to prevent your body from going to waste should you die.  
A lizardfolk who lives among other humanoids can, over time, learn to respect other creatures’ emotions. The lizardfolk doesn’t share those feelings, but instead assesses them in the same clinical manner. Yes, the fallen dwarf might be most useful as a meal, but hacking the body into steaks provokes aggression in the other humanoids and makes them less helpful in battle.
 
At their core, lizardfolk view other humanoids with an indifference verging on pity. Born into the world lacking stout scales and sharp teeth, it’s a wonder they have managed to survive for so long. The typical human would barely make it through a day in the swamps. Still, if other creatures prove themselves useful to the lizardfolk, those creatures can trigger a protective response made all the stronger by their apparent weakness. The lizardfolk assess such beings as hatchlings, young ones incapable of protecting themselves but who might prove useful in the future if they receive care. The more civilized sharptooth lizardfolk are an exception to this rule, as they follow codes of honor and can genuinely understand and feel emotions. These are also the lizardfolk who are most likely to trade with the other races, and go on adventures.
 

Lizards and Dragons

Although the lizardfolk are not a draconic race, their fates are often intertwined with that of dragons. Black and green dragons often share the same habitats, and are known to employ lizardfolk as minions after sufficient intimidation. On the other hand, lizardfolk face far less prejudice from the draconic races, such as dragonborn and half dragons. They respect dragonborn the most as they feel that their natural weapons make them the most self-sufficient, even though they find it odd that the scales of most dragonborn are soft.  
The Steelscale dragonborn are the exception, as their scales are equally hardened across their body, as opposed to the lizardfolk who have areas on their body that are thicker than others. Because of this, Steelscale dragonborn may benefit from their scales as an extra layer of defense (unless their scales are completely supplanted by heavier armor), while the lizardfolk's hide is a mere substitute for real armor. However this is adequate for most lizardfolk, as they are able to do just fine by wearing little in very hostile environments. Half dragons are greatly respected for their power and draconic lineage, while kobolds are seen as either an annoyance or a meal. The more civilized lizardolk however will generally extend their respect to kobolds as well, provided they pose no threat to their tribe.
 

Lizardfolk Names

Lizardfolk take their names from the Draconic language. They use simple descriptive terms granted by the tribe based on an individual’s notable deeds or actions. Lizardfolk make no distinction between male and female in their naming conventions. Each example name includes its translation in parenthesis.
Lizardfolk Names: Achuak (green), Aryte (war), Baeshra(animal), Darastrix (dragon), Garurt (axe), Irhtos (secret), Jhank (hammer), Kepesk (storm), Kethend (gem), Korth (danger), Kosj (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black), Vyth (steel)
 

Subraces

 

Sharptooth

 

Children of the Dragon Draconic Player Races and Subclasses

Lizardfolk: Sharptooth

Overview

The sharptooth are the most numerous of the lizardfolk, and usually live in and around bodies of water. They either actively hunt or float just below the water's surface, waiting for an unsuspecting animal to drink or swim by. The more civilized ones tend to roam more, forming tribes that hunt around bodies of water as well as on the plains.
ability score increase: Your Wisdom score increases by 1.
age: Lizardfolk reach maturity around age 12 and rarely live longer than 60 years. However, some sharptooth tribes are known to live to be around 80.
alignment: Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices. The more civilized sharptooth lizardfolk follow a code of honor, and tend to be neutral good.
Size: Medium
speed: Your base walking speed is 30 feet. You also have a swim speed of 30 feet.
Languages: You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
parent race: Lizardfolk, Revised
race features:

Sharptooth Traits

Amphibious Stalker. You have a swim speed of 30 feet, and you can hold your breath for up to 15 minutes at a time.
Hungry Jaws. In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your Constitution modifier (minimum of 1), and you can’t use this trait again until you finish a short or long rest. At 6th level you add your proficiency bonus to both the damage dealt and the temporary hit points gained.
Hunter's Lore. You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth and Survival.
 

Poison Dusk

 

Children of the Dragon Draconic Player Races and Subclasses

Lizardfolk: Poison Dusk

Overview

The poison dusk are the smallest of the lizardfolk, and are renowned for their chameleon like skin and deadly poisons. They have poisonous glands that make them less desirable to predators, from which they have learned to distill poison. They value stealth and quick strikes over open battle, and are experts at ambushing. They enjoy the thrill of pursuit, and hunt down their quarry relentlessly. Their determination never waivers, once they commit to something they will see it through. They live in secluded places and guard the secret location of their nests with their lives. They do not discriminate, all trespassers to their lands die the same.
ability score increase: Your Dexterity score increases by 1.
age: Lizardfolk reach maturity around age 12 and rarely live longer than 60 years. However, some sharptooth tribes are known to live to be around 80.
alignment: Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices. The more civilized sharptooth lizardfolk follow a code of honor, and tend to be neutral good.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
parent race: Lizardfolk, Revised
race features:

Poison Dusk Traits

Chameleon Skin. You can try to hide even when you are unobscured by pressing yourself up against a solid surface next to you, such as a tree or wall, that is at least as tall and wide as you are. You can also hide by pressing yourself against the ground, provided you are in the prone position. While hiding this way you have advantage on Dexterity (Stealth) checks, provided you are out of combat and you remain there without moving or taking actions.
Racial Poison. As part of a long rest you can distill poison from your own glands. You gain a number of doses of racial poison equal to half your proficiency bonus (rounded down) which last 24 hours before drying. You can use a dose of this poison to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action.
A creature hit by the poisoned weapon or ammunition takes an additional 1d4 poison damage. This damage increases to 1d6 when you reach 6th level, and to 1d8 when you reach 14th level. Once applied, the poison retains potency for 1 minute before drying. Hitting a target with a weapon or piece of ammunition that is poisoned this way will not remove the poison before that minute has passed.

Predator. You gain proficiency in the Survival skill. In addition, you have advantage on Wisdom (Survival) checks to follow tracks and hunt wild game.
 

Blackscale

 

Children of the Dragon Draconic Player Races and Subclasses

Lizardfolk: Blackscale

Overview

The blackscale are the largest and strongest of the lizardfolk, and are also the most aggressive. Their tribes often seek to expand the territory they hold, and kill any creature who gets in their way. They often prefer nightly raids, relying upon their innate darkvision. They are also known for their natural resistance against acid, which some scholars speculate is due to black dragon blood running in their veins. Blackscales have no patience for cunning ploys and setting traps, thinking that these are the tools of smaller, weaker lizardfolk. They prefer to just hit hard.
ability score increase: Your Strength score increases by 1.
age: Lizardfolk reach maturity around age 12 and rarely live longer than 60 years. However, some sharptooth tribes are known to live to be around 80.
alignment: Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices. The more civilized sharptooth lizardfolk follow a code of honor, and tend to be neutral good.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
parent race: Lizardfolk, Revised
race features:

Blackscale Traits

Acid Resistance. You have resistance to acid damage.
Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light but only in shades of gray.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

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