Lizardfolk: Poison Dusk | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Children of the Dragon Draconic Player Races and Subclasses

Lizardfolk: Poison Dusk

Overview

The poison dusk are the smallest of the lizardfolk, and are renowned for their chameleon like skin and deadly poisons. They have poisonous glands that make them less desirable to predators, from which they have learned to distill poison. They value stealth and quick strikes over open battle, and are experts at ambushing. They enjoy the thrill of pursuit, and hunt down their quarry relentlessly. Their determination never waivers, once they commit to something they will see it through. They live in secluded places and guard the secret location of their nests with their lives. They do not discriminate, all trespassers to their lands die the same.
ability score increase: Your Dexterity score increases by 1.
age: Lizardfolk reach maturity around age 12 and rarely live longer than 60 years. However, some sharptooth tribes are known to live to be around 80.
alignment: Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices. The more civilized sharptooth lizardfolk follow a code of honor, and tend to be neutral good.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
parent race: Lizardfolk, Revised
race features:

Poison Dusk Traits

Chameleon Skin. You can try to hide even when you are unobscured by pressing yourself up against a solid surface next to you, such as a tree or wall, that is at least as tall and wide as you are. You can also hide by pressing yourself against the ground, provided you are in the prone position. While hiding this way you have advantage on Dexterity (Stealth) checks, provided you are out of combat and you remain there without moving or taking actions.
Racial Poison. As part of a long rest you can distill poison from your own glands. You gain a number of doses of racial poison equal to half your proficiency bonus (rounded down) which last 24 hours before drying. You can use a dose of this poison to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action.
A creature hit by the poisoned weapon or ammunition takes an additional 1d4 poison damage. This damage increases to 1d6 when you reach 6th level, and to 1d8 when you reach 14th level. Once applied, the poison retains potency for 1 minute before drying. Hitting a target with a weapon or piece of ammunition that is poisoned this way will not remove the poison before that minute has passed.

Predator. You gain proficiency in the Survival skill. In addition, you have advantage on Wisdom (Survival) checks to follow tracks and hunt wild game.

Created by

Glynyon.

Statblock Type

Race/Species

Link/Embed