Dungeon: Rogues' Gallery Inner Sanctum Building / Landmark in New World - Dragonsmoke Archipelago | World Anvil

Dungeon: Rogues' Gallery Inner Sanctum

T   he Rogues' Gallery is an enigmatic warren of sewer tunnels, sunken passages, and forgotten rooms in an undisclosed location, leading to a mysterious gathering deep within the byzantine dungeon.  

Dungeon Notes

 
NOTE: This dungeon is NOT meant to be completed in one sitting. It is composed of around 25 encounters. Please visit this link or bug Cohor to learn how to stop your session at a particular point, effectively creating a "Save Game/Checkpoint" that you can return to in a later session.
 

Dungeon Encounter Summary

This dungeon is composed of 2 Easy Encounters, 7 Medium Encounters, 8 Hard Encounters, 7 Deadly Encounters, and 1 Boss Encounter.

  The Rogues' Gallery Inner Sanctum is a hard dungeon. The average encounter difficulty (of 25 encounters) is hard.

 

Dungeon Pre-requisites

The Rogues' Gallery is near to the waypoint, but difficult to locate for anyone who doesn't already know where to look. To enter the dungeon you must complete the following tasks:
  • Your character must have a predisposition for rule breaking.
  • Successfully complete a moderate social/investigation skill challenge to learn of the dungeon's location. Success on a disguise kit tool check, a deception check, or a thieves' tools tool check counts as two successes towards this challenge.
  • If you fail the skill challenge, you may attempt it again in 24 hours, but must make 6x 1d100 (4 during the day, 2 at night) percentage checks.
  • For every roll of 25 or below, you have a random urban encounter !table urban
Alternatively, a character which has completed the Rogues' Gallery Dungeon at Tier I locates this dungeon automatically.    

Dungeon Rewards

This dungeon is under the jurisdiction of The Trade. You receive 200 reputation for clearing it or four minor potions determined by the reviewing DM upon clearing this dungeon.   At the completion of the dungeon (all encounters complete), a DM will roll three Treasure Hoards for you and your name will be added to the Completionist List. This will count as three of your eighteen Tier II treasure hoards. You will not be able to benefit from this dungeon on this character again (you may continue to gather Bandit Gear or tackle the special encounters, however).   There is a hidden chest in this dungeon. You must beat the listed DC with either a Wisdom (Perception) check or an Intelligence (Investigation) check. Characters which are travelling through the dungeon as a party must choose one character to make the initial check, though other characters present may perform the help action to grant the character advantage. Failure the first time means you do not find it. If you wish to continue to seek for it, you must complete any combination of four hard skill challenges or hard combat encounters to try again. After finding the chest, if you're capable of moving it, you may attempt to pick the lock at your leisure. If you pick the lock on site, or find the key, you do not need to carry the chest out of the dungeon.   A character which completes this dungeon in its entirety gains 50 Reputation with The Trade.  

Dungeon Icons & Map Link

Throughout the dungeon, you will encounter different terrain types. The sewer channels are marked in blue and are considered difficult terrain. Any creature that walks through this terrain must succeed on a DC 12 Constitution Saving Throw or contract Mindfire. On a failure, for the next five rounds, the creature has violent fevers which inflict disadvantage on Intelligence checks, Intelligence saving throws, and attack rolls using Intelligence, and the creature behaves as if under the effects of the confusion spell during combat. At the end of their turn or at the end of each round if outside combat, the creature may attempt the saving throw again. If the character fails two more saving throws, they remain afflicted by the condition for seven days or until they receive treatment from a spell or effect which removes disease, such as Lesser Restoration. If the character succeeds on three saving throws before failing two, the condition ends immediately.

While suffering from Mindfire, if they contract the disease an additional time, the creature gains one level of exhaustion, for each time they would contract the disease. A character loses one level of exhaustion each time they complete a long rest.

Certain spaces have a portion that is sewer channel and a portion that is solid ground. A character must succeed on a DC 12 Acrobatics check to move through these spaces, treating them as difficult terrain. Failure, results in slipping into the channel. If you declare your intention to do so before attempting a saving throw or skill check, these rolls may be incorporated into any skill challenge that you are attempting in the dungeon, for the purpose of determining the number of successes or failures of that skill challenge.   You must first add a token to initiative before you can assign the map to it.  
!i add 0 dm -p 100
   

Map Command:

The Rogues' Gallery Dungeon takes place in a sewer with channels of filth running through a maze of corridors.

Initial Map Parameters

!map -bg https://i.imgur.com/38A21c8.png -mapsize 60x60 -options c50 -fow a1:p16 -view a1:p16
    Your character initially enters through a sewer door into the Rogues' Gallery to stand on position A30 or A31. The section you are passing through should be marked in the corner of the newly revealed area. This will help to identify that you have entered the correct map description for the area you are in.   You can see the entire map view by running !view reset and focus in on an area by running !view x#:y#.   You can expand your fog of war by running !map -fow x#:y#. For both of these, x is the top left corner of the area you want to view/reveal and y is the bottom right corner.  

Long Resting

In order to Long Rest within the dungeon you must succeed on a DC 12 Constitution Saving Throw or contract Mindfire. Alternatively, you can make your way back to Section 1 - Entryway and exit the dungeon to rest in the city. The inns in close proximity to the Rogues' Gallery all have exorbitant prices, charging 2gp per night per person, but you may travel further into the city to find cheaper lodging at 2sp per night. If you do so, roll !rr 2 1d100 and consult !table urban for each result of 25 or less.  

Wandering Monsters

When you enter a new section, these monsters may also be there. If the room is empty, there's a 50% chance the wandering monsters are present. If the room already contains a monster, there's only a 10% chance the monsters are present. You automatically encounter the next Wandering Monster for every 300 feet you travel outside of combat.   As this dungeon is built for anyone between level 5 and level 10, you must use the !rEncounter command to determine what you face. You will choose monsters based off the solo encounter list on the sidebar.   These encounters show up in the following order; once they are defeated, they cannot bother you again.  
  1. Wandering Encounter 1 - Medium
  2. Wandering Encounter 2 - Hard
  3. Wandering Encounter 3 - Medium
  4. Wandering Encounter 4 - Hard
  5. Wandering Encounter 5 - Easy
  6. Wandering Encounter 6 - Hard
  7. Wandering Encounter 7 - Medium
  8. Wandering Encounter 8 - Hard
  9. Wandering Encounter 9 - Easy
  10. Wandering Encounter 10 - Hard
 
!tembed -title "Wandering Encounter 1" -desc "Are there monsters in the room you just entered? If so, roll a d100. On a 10 or less, these wandering monsters will attack you immediately after you clear the room. If there are no monsters in the room description you just entered, roll a d100. On a 50 or less, these wandering monsters are presently in the room." -f "Difficulty | Medium"

!tembed -title "Wandering Encounter 2" -desc "Are there monsters in the room you just entered? If so, roll a d100. On a 10 or less, these wandering monsters will attack you immediately after you clear the room. If there are no monsters in the room description you just entered, roll a d100. On a 50 or less, these wandering monsters are presently in the room." -f "Difficulty | Hard"

!tembed -title "Wandering Encounter 3" -desc "Are there monsters in the room you just entered? If so, roll a d100. On a 10 or less, these wandering monsters will attack you immediately after you clear the room. If there are no monsters in the room description you just entered, roll a d100. On a 50 or less, these wandering monsters are presently in the room." -f "Difficulty | Medium"

!tembed -title "Wandering Encounter 4" -desc "Are there monsters in the room you just entered? If so, roll a d100. On a 10 or less, these wandering monsters will attack you immediately after you clear the room. If there are no monsters in the room description you just entered, roll a d100. On a 50 or less, these wandering monsters are presently in the room." -f "Difficulty | Hard"

!tembed -title "Wandering Encounter 5" -desc "Are there monsters in the room you just entered? If so, roll a d100. On a 10 or less, these wandering monsters will attack you immediately after you clear the room. If there are no monsters in the room description you just entered, roll a d100. On a 50 or less, these wandering monsters are presently in the room." -f "Difficulty | Easy"

!tembed -title "Wandering Encounter 6" -desc "Are there monsters in the room you just entered? If so, roll a d100. On a 10 or less, these wandering monsters will attack you immediately after you clear the room. If there are no monsters in the room description you just entered, roll a d100. On a 50 or less, these wandering monsters are presently in the room." -f "Difficulty | Hard"

!tembed -title "Wandering Encounter 7" -desc "Are there monsters in the room you just entered? If so, roll a d100. On a 10 or less, these wandering monsters will attack you immediately after you clear the room. If there are no monsters in the room description you just entered, roll a d100. On a 50 or less, these wandering monsters are presently in the room." -f "Difficulty | Medium"

!tembed -title "Wandering Encounter 8" -desc "Are there monsters in the room you just entered? If so, roll a d100. On a 10 or less, these wandering monsters will attack you immediately after you clear the room. If there are no monsters in the room description you just entered, roll a d100. On a 50 or less, these wandering monsters are presently in the room." -f "Difficulty | Hard"

!tembed -title "Wandering Encounter 9" -desc "Are there monsters in the room you just entered? If so, roll a d100. On a 10 or less, these wandering monsters will attack you immediately after you clear the room. If there are no monsters in the room description you just entered, roll a d100. On a 50 or less, these wandering monsters are presently in the room." -f "Difficulty | Easy"

!tembed -title "Wandering Encounter 10" -desc "Are there monsters in the room you just entered? If so, roll a d100. On a 10 or less, these wandering monsters will attack you immediately after you clear the room. If there are no monsters in the room description you just entered, roll a d100. On a 50 or less, these wandering monsters are presently in the room." -f "Difficulty | Hard"
 

Rooms

  Below every room description is an embed command. You can copy and paste this into your discord solo channel to help keep track of which rooms you've entered.  

Section 1 - Entryway

The heavy iron door through which you entered is built into the north wall, and is hanging open on rusted hinges. As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the south and the east.

!tembed -title "Rogues' Gallery - Section 1 - Entryway" -f "Description|The heavy iron door through which you entered is built into the north wall, and is hanging open on rusted hinges. As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#rooma2) and the [east](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomb1)." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<51 else 'All clear!'}}"

Map Parameters

!map -fow a1:o15 -view a1:p16


 

Section 2 - Northern Intake

Monsters: Hard Encounter
As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the east, the south, and the west. A channel of sewage flows from north to south, passing through a grate in the north wall.

!tembed -title "Rogues' Gallery - Section 2 - Northern Intake" -f "Monsters|Hard Encounter" -f "Description|As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the [east](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomc1), the [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomb2), and the [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#rooma1). A channel of sewage flows from north to south, passing through a grate in the north wall." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<11 else 'All clear!'}}"

Map Parameters

!map -fow p1:ad15 -view o1:ae16


 

Section 3 - Northern Outflow

Monsters: Medium Encounter
As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the east, the south, and the west. A channel of sewage flows from south to north, passing through a grate in the north wall.

!tembed -title "Rogues' Gallery - Section 3 - Northern Outflow" -f "Monsters|Medium Encounter" -f "Description|As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the [east](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomd1), [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomc2), and the [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomb1). A channel of sewage flows from south to north, passing through a grate in the north wall." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<11 else 'All clear!'}}"

Map Parameters

!map -fow ae1:as15 -view ad1:at16


 

Section 4 - Den of Evil

Monsters: Deadly Encounter
As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the south and the west.

!tembed -title "Rogues' Gallery - Section 4 - Den of Evil" -f "Monsters|Deadly Encounter" -f "Description|As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomd2) and the [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomc1)." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<11 else 'All clear!'}}"

Map Parameters

!map -fow at1:bh15 -view as1:bh16


 

Section 5 - Western Outflow

Monsters: Hard Encounter
As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the north, the east, and the south. A channel of sewage flows from east to west, passing through a grate in the west wall.

!tembed -title "Rogues' Gallery - Section 5 - Western Outflow" -f "Monsters|Hard Encounter" -f "Description|As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the [north](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#rooma1), [east](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomb2) and the [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomc3). A channel of sewage flows from east to west, passing through a grate in the west wall." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<11 else 'All clear!'}}"

Map Parameters

!map -fow a16:o30 -view a15:p31


 

Section 6 - Northwest Junction

Monsters: Hard Encounter
As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the north, the , the south, and the west. A channel of sewage intersects here, with flows from east and north mixing and continuing on to the west and south, passing through a low grate in the adjacent walls.

!tembed -title "Rogues' Gallery - Section 6 - Northwest Junction" -f "Monsters|Hard Encounter" -f "Description|As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the [north](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomb1), the [east](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomc2), the [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomb3), and the [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#rooma2). A channel of sewage intersects here, with flows from east and north mixing and continuing on to the west and south, passing through a low grate in the adjacent walls." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<11 else 'All clear!'}}"

Map Parameters

!map -fow p16:ad30 -view o15:ae31


 

Section 7 - Northeast Junction

Monsters: Deadly Encounter
As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the north, the , the south, and the west. A channel of sewage intersects here, with flows from east and south mixing and continuing on to the west and north, passing through a low grate in the adjacent walls.

!tembed -title "Rogues' Gallery - Section 7 - Northeast Junction" -f "Monsters|Deadly Encounter" -f "Description|As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the [north](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomc1), the [east](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomd2), the [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomc3), and the [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomb2). A channel of sewage intersects here, with flows from east and south mixing and continuing on to the west and north, passing through a low grate in the adjacent walls." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<11 else 'All clear!'}}"

Map Parameters

!map -fow ae16:as30 -view ad15:at31


 

Section 8 - Eastern Intake

Monsters: Medium Encounter
As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the north, the south, and the west. A channel of sewage flows from east to west, passing through a grate in the east wall.

!tembed -title "Rogues' Gallery - Section 8 - Eastern Intake" -f "Monsters|Medium Encounter" -f "Description|As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the [north](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomd1), the [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomd3), and the [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomc2). A channel of sewage flows from east to west, passing through a grate in the east wall." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<11 else 'All clear!'}}"

Map Parameters

!map -fow at16:bh30 -view as15:bh31


 

Section 9 - Western Intake

Monsters: Medium Encounter
As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the north, the east, and the south. A channel of sewage flows from west to east, passing through a grate in the west wall.

!tembed -title "Rogues' Gallery - Section 9 - Western Intake" -f "Monsters|Medium Encounter" -f "Description|As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the [north](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#rooma2), the [east](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomb3), and the [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#rooma4). A channel of sewage flows from west to east, passing through a grate in the west wall." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<11 else 'All clear!'}}"

Map Parameters

!map -fow a31:o45 -view a30:p46


 

Section 10 - Southwest Junction

Monsters: Deadly Encounter
As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the north, the , the south, and the west. A channel of sewage intersects here, with flows from west and north mixing and continuing on to the east and south, passing through a low grate in the adjacent walls.

!tembed -title "Rogues' Gallery - Section 10 - Southwest Junction" -f "Monsters|Deadly Encounter" -f "Description|As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the [north](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomb2), the [east](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomc3), the [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomb4), and the [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#rooma3). A channel of sewage intersects here, with flows from west and north mixing and continuing on to the east and south, passing through a low grate in the adjacent walls." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<11 else 'All clear!'}}"

Map Parameters

!map -fow p31:ad45 -view o30:ae46


 

Section 11 - Southeast Junction

Monsters: Deadly Encounter
As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the north, the , the south, and the west. A channel of sewage intersects here, with flows from west and south mixing and continuing on to the east and north, passing through a low grate in the adjacent walls.

!tembed -title "Rogues' Gallery - Section 11 - Southeast Junction" -f "Monsters|Deadly Encounter" -f "Description|As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the [north](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomc2), the [east](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomd3), the [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomc4), and the [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomb3). A channel of sewage intersects here, with flows from west and south mixing and continuing on to the east and north, passing through a low grate in the adjacent walls." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<11 else 'All clear!'}}"

Map Parameters

!map -fow ae31:as45 -view ad30:at46


 

Section 12 - Eastern Outflow

Monsters: Deadly Encounter
As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the north, the south, and the west. A channel of sewage flows from west to east, passing through a grate in the east wall.

!tembed -title "Rogues' Gallery - Section 12" -f "Monsters|Deadly Encounter" -f "Description|As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the [north](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomd2), the [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomd4), and the [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomc3). A channel of sewage flows from west to east, passing through a grate in the east wall." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<11 else 'All clear!'}}"

Map Parameters

!map -fow at31:bh45 -view as30:bh46


 

Section 13 - Stinking Pit

Monsters: Deadly Encounter
As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the north and the east.

!tembed -title "Rogues' Gallery - Section 13 - Stinking Pit" -f "Monsters|Deadly Encounter" -f "Description|As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the [north](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#rooma3) and the [east](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomb4)." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<11 else 'All clear!'}}"

Map Parameters

!map -fow a46:o60 -view a45:p60


 

Section 14 - Southern Outflow

Monsters: Medium Encounter
As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the north, the east, and the west. A channel of sewage flows from north to south, passing through a grate in the south wall.

!tembed -title "Rogues' Gallery - Section 14 - Southern Outflow" -f "Monsters|Medium Encounter" -f "Description|As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the [north](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomb3), the [east](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomc4), and the [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#rooma4). A channel of sewage flows from north to south, passing through a grate in the south wall." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<11 else 'All clear!'}}"

Map Parameters

!map -fow p46:ad60 -view o45:ae60


 

Section 15 - Southern Intake

Monsters: Deadly Encounter
As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the north, the east, and the west. A channel of sewage flows from south to north, passing through a grate in the south wall.

!tembed -title "Rogues' Gallery - Section 15" -f "Monsters|Deadly Encounter" -f "Description|As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the [north](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomc3), the [east](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomd4), and the [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomb4). A channel of sewage flows from south to north, passing through a grate in the south wall." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<11 else 'All clear!'}}"

Map Parameters

!map -fow ae46:as60 -view ad45:at60


 

Section 16 - Sanctum Door

Monsters: Boss Encounter
A heavy iron door is built into the south wall, though it has no handle, lock, nor hinge that you can see. A small metal slat sits in the middle of the door at eye level, and is currently closed. As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the north and the west. Boss Encounter: Bloody Bart. Bloody Bart is "one" creature that you fight in one deadly encounter. Bloody Bart is a conglomerate of all the creatures that compose one medium and one hard encounter for your character. For example, if a hard encounter result for your character was a CR 2, and a medium encounter result was a CR 1 and a CR ¼, then Bloody Bart would be composed of a Carrion Crawler, a Spy, and a Night Blade. As you kill these parts of Bloody Bart, that monster's contribution will no longer apply to the encounter, thus weakening Bloody Bart as those parts "die". Once per round, as a bonus action, Bloody Bart can Hide if he is in Dim Light or Darkness, even if directly observed.

Hidden Chest: There is a chest hidden in this room. A character must succeed on a Wisdom (Perception) or Intelligence (Investigation) check (DC 25) to locate its hiding place. Once located, the chest can only be removed with a successful Strength (Athletics) check (DC 15). Once removed, the chest can be pried open with a Strength (Athletics) check (DC 30), breaking the chest, or unlocked with a Dexterity (Thieves' Tools) check (DC 25). Failing the Thieves' Tools check breaks your tools. Truly desperate treasure seekers can attempt to break the chest with weapons, but it has an AC of 20, 60 hit points, and a damage threshold of 10 (ignoring any amount of damage from a single attack under 10 damage).

!tembed -title "Rogues' Gallery - Section 16 - Sanctum Door" -f "Boss Encounter|Bloody Bart. Bloody Bart is ''one'' creature that you fight in one deadly encounter. Bloody Bart is a conglomerate of all the creatures that compose one medium and one hard encounter for your character. For example, if a hard encounter result for your character was a CR 2, and a medium encounter result was a CR 1 and a CR ¼, then Bloody Bart would be composed of a Carrion Crawler, a Spy, and a Night Blade. As you kill these parts of Bloody Bart, that monster's contribution will no longer apply to the encounter, thus weakening Bloody Bart as those parts ''die''. Once per round, as a bonus action, Bloody Bart can Hide if he is in Dim Light or Darkness, even if directly observed." -f "Your starting position when you first approach this area is R24." -f "Description|A heavy iron door is built into the south wall, though it has no handle, lock, nor hinge that you can see. A small metal slat sits in the middle of the door at eye level, and is currently closed. As you wander the twisting passages of this stinking sewer, you're able to locate a path leading to the [north](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomd3) and the [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/dungeon3A-rogues--gallery-inner-sanctum-landmark#roomc4)." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<6 else 'All clear!'}}"
!tembed -title "Rogues' Gallery - Hidden Chest" -f "Hidden Chest|There is a chest hidden in this room. A character must succeed on a **Wisdom (Perception)** or **Intelligence (Investigation)** check **(DC 25)** to locate its hiding place. Once located, the chest can only be removed with a successful **Strength (Athletics)** check **(DC 15)**. Once removed, the chest can be pried open with a **Strength (Athletics)** check **(DC 30)** which breaks the chest, or unlocked with an **Dexterity (Thieves' Tools)** check **(DC 25)**. Failing the Thieves' Tools check breaks your tools. Truly desperate treasure seekers can attempt to break the chest with weapons, but it has an AC of 20, 60 hit points, and a damage threshold of 10 (ignoring any amount of damage from a single attack under 10 damage)." -f "Coins|120pp, 2,400gp, 5,000sp, 1,200cp" -f "Gems|2x Amber (100gp),
1x Amethyst (100gp),
2x Jade (100gp),
2x Pearl (100gp),
2x Spinel (100gp),
1x Tourmaline (100gp)" -f "Magic Items|[Spell Gem (Quartz)](https://www.dndbeyond.com/magic-items/spell-gem-quartz), [Bracer of Flying Daggers](https://www.dndbeyond.com/magic-items/bracer-of-flying-daggers), [Goggles of Night](https://www.dndbeyond.com/magic-items/goggles-of-night)"

Map Parameters

!map -fow at46:bh60 -view as45:bh60


 

Completionist List

Date Character Quest Link
DD-MON-YEAR Adventurer

Rogues' Gallery Inner Sanctum Solo Encounters

  CR 0: Magewright
CR ⅛: Bandit
CR ¼: Night Blade
CR ½: Scout
CR 1: Spy
CR 2: Carrion Crawler
CR 3: Archer
CR 4: Black Pudding
CR 5: Master Thief
CR 5: Otyugh
CR 6: Medusa

Discovered By
Wyn Haventree
Date Discovered
18-Jul-2021
Jurisdiction
The Trade
Type
Sewer, network
Parent Location

Table of Contents