Hunter Profession in Nainoxia | World Anvil

Hunter

A hunter is not merely a person who wants to kill monsters, it is someone who understands that while glory and gold can be gained from becoming a Paladin or an Inquisitor, there is need for someone who can go and do as they please, with no agenda other than the safety and security of the Empire .   Ludorf Von Borkren, a prominent Hunter in the northeast
Anyone who has the skills can become a hunter, it is not a fully recognized profession and just a name used to describe people who take up arms to fight the darkness. It is most common in the east and northeast Empire, and the Forgotten County as there is lower presence by any of the large empire organizations, and there are a large number of deadly monsters roaming the lands. Hunters are feared and respected by the common folk, as they both shield them from danger, but spend too much time close to it to leave completely unchanged. Most Hunters meet a grizzly death when their skills fail them, they slip up, or fight a creature just stronger than what they could take. Very few of them gain any renown outside small communities, and even those that do know that they are constantly on a timer, and eventually, they will die.  

Custom 5e Background:

 

Hunter

Those who have spent enough time hunting the horrors that stalk the night, learn about them, and adopt skills to help them in their hunt. You are one of those people, and you have spent a large part of your life either in the north/northeast of the empire, or some other dangerous place. Your goal might be revenge, thrill seeking, or ensuring the safety of your family. Hunting is a dangerous profession that does not come with its fair share of risks, mental or physical. Consider giving your character some physical impairment such as a lost eye, a limp, or even a lost limb. Alternatively, roll on the Indefinite Madness table.

Skill Proficiencies Choose two among Athletics, History, Intimidation, Stealth
Tool Proficiencies One type of gaming set, vehicles (land)
Equipment A trophy taken from a fallen monster, a reminder of your past life, a bone dice set or playing card set, a set of common clothes, and a belt pouch containing 15 gp.

Features

Gaze into the darkness: Through the years you have learned how the creatures of the night operate, their habits and characteristics. You have advantage on skill checks related to knowing things about creatures relative to the area you hunted (whether or not this applies to each individual check is left to the discretion of the DM).

Type
Military
Famous in the Field
Used By