Zetwuzadi Mhoghra Character in Myzelis | World Anvil

Zetwuzadi Mhoghra

Zetwuzadi of the Mhoghra Xhogumal (ZEHT-whoo-ZAH-dee MOHG-ruh) is a Paladin sworn to an Oath of Devotion to the ways of her people, as well as a Noble Spear Wrenjer, and an honorary Mender. She often goes by the shortened name Uzadi.   Like many Xhogumal born within the community, Uzadi comes from ancient blending of different Aethrin — as a part of the Mhoghra clan, she shares Hobgoblin, Orc, Bugbear, and Human ancestry. She has warm reddish skin tinged with shades of pink, brown, and green in places, sporting freckles especially on her face, shoulders, arms, legs. She has light, yellowish hazel eyes, and dark brown hair that is cut short everywhere except for a length in the back that she braids and wraps around her forehead, often adorned with a glass bead or two. Her tusks, while not very large over all and smaller than that of many of her relatives, seem a smidge too large for her more human jaw. To alleviate the periodic ache they cause, she keeps a supply of a dried plant that she chews for its analgesic properties.   She alternately wields a glaive or a spear and shield, typically harrowing her foes with the bladed heads, only to land her most devastating strikes with the butt end of the haft while they are distracted. More recently she has taken to using an unwieldy-looking greatsword of ancient and obscure design. Among her attire and plate armor, which features typical Xhogumal macramé throughout, the colors and style of knotwork readily identifying her clan for those who know, she wears a woven ursine symbol of Arseth, the Grand Star.
Campaign
The Mouth of Doom
Current Location
Ethnicity
Honorary & Occupational Titles
Noble Spear Wrenjer
Currently Held Titles
Date of Birth
Bera 17th
Children
Aligned Organization
Other Affiliations

Companions

  Aside of her Chime (the name for a group of Wrenjers assigned to work together on the same task) Zetwuzadi has several non-Aethrin companions that are often in her company; a large black bear and a tiny wren, both of which are celestial or fey spirits conjured by magic, and a large worg.  

Erukoesk

The larger-than-average black bear is a conjured Steed called Erukoesk (eh-ROO-KOH-esk), who appears to be as much roots and moss as fur and muscle beneath her plate barding and Xhogumal macramé. Wreathed in greens and browns and smelling of tilled earth and verdant moisture, the darkest parts of her fur seem to glitter as if with starry dew, and her eyes are as reflections of the night sky. Set into her woven knotwork collar are several smaller fangs flanking a large central tooth that, to the trained eye, all appear to be from the maw of a purple worm.  

Wren-spirit

The wren, whose song-whistled name is transliterated as Txorsirru, is a Familiar that Zetwuzadi is able to summon with the assistance of her Chime. Every time this little spirit manifests, it appears as a different variety and sex of wren. Sometimes it is drab and tawny, other times resplendent and colorful. It is always quick, flitting about quicker than a blink, and surprisingly quiet when it chooses to be. Despite its diminutive size, the tiny wren-spirit possesses a surprising amount of audacity, darting and weaving to pull the hair or rap against a helmet in the most perfectly annoying way to create an opportunity out of its distraction. When it isn't harassing threats many times larger than multitude times more dangerous than it, the spirit enjoys more light-hearted mischief and games of stealth and agility that involve tasty morsels.  

Hyrakin

A large, athletic worg, Hyrakin (HEER-ah-kin) is called a cousin or sister by Zetwuzadi. Her upper body is thick and sturdy, with a ridge of hackles that give her an illusion of even greater bearing and stature. Her clean, groomed coat ranges from ash and beige to range of auburns and deep, charcoal browns. Buried in her fur are a couple of adorned collars that appear to have been specially made for her, along with custom paw guards that perfectly mute what would otherwise be the soft clack of her claws. Her inspiration and skirmishes create openings for others in the Chime to take advantage of, but she is also more than capable of using her own teeth to plant a threat firmly on the ground or drag it out of position.   Zetwuzadi met Hyrakin through sordid circumstances that involved the Chiming coming across a cabin not too far from a blighted place of interest, which two Wrenjers had long-ago used as an outpost until Hyrakin had slayed and consumed them both. She helped avoid a fight and continuation of violent tragedy and persuaded both her Chime and Hyrakin to let her take the worg in. They learned that Hyrakin had come from below ground and become separated from her people and unable to find her way back, and so she had been surviving on what opportunities she came across, and had been told that the Wrenjers were enemies to her. Zetwuzadi had suspected that the rumors of a lost goblinoid civilization had ties to her own people, the Xhogumal, and if that were true then it meant that this worg was as good as a relation to her — and even if this worg was unrelated, Zetwuzadi was determined to not let lives be lost when all it would take is a little extra work and responsibility. As it turned out, Zetwuzadi came to realize that the Goblin that Hyrakin spoke was an underdark dialect of older Ul-Xhogumal, further proving her gut correct.   Over the following months, Zetwuzadi learned more about Hyrakin and her home, helped her settled in the Castle outpost (smoothing things over with the other Wrenjers in the process) and eased the rotund worg into more healthy habits than simply lazing about and helping herself to the larder. These days, Hyrakin hardly resembles the lost, slothful, worried creature that she was found as. Fit and strong, deceptively stealthy for such a large being, surprisingly persuasive, and having taken Xhogumal values to heart, Hyrakin has become tough enough and skilled enough to travel with Zetwuzadi and her Chime back under the earth and the dungeons buried there and find a way to free the rest of their people from the generations of The Master's corruption.