Silent Eyes
Deanna Pella (a.k.a. Silent Eyes, Echo Black 1-1)
-You never saw me.-
Things
Personal Psychic/Mental field
She is aware of intruders, and has finer control over how things appear than she perhaps should.Surface level is quiet unless she's speaking, visually it's blank and empty. Clever navigators may find the hole in her passive defenses (Which snaps shut under active defense efforts.) which reveals... a door.
Door leads to a room with other doors, each marked by a range of dates indicating the timeframe they cover for memories within. Between some of the doors there's books that contain some memories. The walls are plain, and some of the doors are covered in boards or other methods of obviously wanting them to stay shut.
1-6: Door to her bedroom when she was small.
7-16:
16-19: Still the same door.
19-23: Another room like the first, dates on the doors are shorter timeframes, seems she moved around a lot.
-Her first safehouse is one. Inside is... a little odd, something wasn't right here, fewer memories can be 'felt' in this place than others. Objects that stand out: A book with a stretch of dates on the cover marking out a timeframe of several months at least, but the inside is blank? Like there's a gap in her memories, and a significant one at that.
23-28: Barricaded. Memories of when she joined malta the second time.
28-onward: Her new (and current) place in the isles.
Physical Description
Special abilities
Psionics with a lot of potential power... but she lacks the training and will to take advantage of it. She uses it primarily for communication, projecting her thoughts, rarely reading the thoughts of others. Even more rarely she'll almost fully enter someone's mind to look around.
Another thing she can do with it is enhance her own body, able to leap further, and for short times vastly increasing her agility and physical endurance in a fight.
With effort she can make her psionics have a visual manifestation, though this isn't really useful for anything and is kept small-scale due to strain. When she does this it has a red and silvery-grey color.
Another thing she can do with it is enhance her own body, able to leap further, and for short times vastly increasing her agility and physical endurance in a fight.
With effort she can make her psionics have a visual manifestation, though this isn't really useful for anything and is kept small-scale due to strain. When she does this it has a red and silvery-grey color.
Specialized Equipment
Combat Uniforms
Covert-ops:Helmet, mask, grey and black stealth suit, cape.
'Gunslinger':
Glasses, hat, scarf, light armor, normal looking jacket/jeans.
Malta Uniform
Similiar to Gunslinger, hat/scarf/glasses, light armor hidden under uniform, which while custom still visibly belonges to the organization.
Weapons
Pistols:Silencer/Laser sight, customized, variable ammo.
Malta Sapper Rifle:
Slightly modified
Arachnos Mace:
Dulled spikes, no blade, plasma blast and wide area web grenades
Combat Knife:
Unremarkable knife
Other Gear
Teleporter:Modified version of what Malta gunslingers use
Personal Cloaking Device:
Possibly a modified version of what the Knives of Artimis use, also noticeably increases regeneration rate when active.
Arachnos Shield Projector:
'Gift' for working for Arachnos
Mines, smoke grenades, caltrops, web grenades, other explosives/traps.
Robots
Gun DronesOne of her few things that probably aren't from some villain organisation.
Arachnos Spiderlings:
Arachnos emblem scratched off/painted over, slightly modified, controlled via her Psionics.
Mental characteristics
Personal history
Deanna is no stranger to criminal activities. Her family, the Pellas, have family businesses rooted in various criminal activities, as well as commonly being psychics of various power. Deanna was told about some of the basics of psionics before hers awakened, and it awakened late in her.
With her psionics being slow to appear, she learned other methods of fighting. Notably wielding two pistols, which she augmented with tech to help her aim. Her family picked up on the possibility that she had powers beyond psionics, and started trying to guide her toward being one of their better gunners.
Unfortunately, while she played along with it for a bit, she saw more potential for herself elsewhere. Her family didn't agree with her in the matter, and they had a falling out that lead to Deanna running away. Her family placing a bounty on her head for her safe return.
She stayed low and moved around trying to dodge both her family and others that wanted her abilities on their side. Slowly building connections to get her footing as a hired gun.
^Redo at least partly^ she wanted in on the family business something nudged her away later, may not have gone out on her own on such bad terms.
With her psionics being slow to appear, she learned other methods of fighting. Notably wielding two pistols, which she augmented with tech to help her aim. Her family picked up on the possibility that she had powers beyond psionics, and started trying to guide her toward being one of their better gunners.
Unfortunately, while she played along with it for a bit, she saw more potential for herself elsewhere. Her family didn't agree with her in the matter, and they had a falling out that lead to Deanna running away. Her family placing a bounty on her head for her safe return.
She stayed low and moved around trying to dodge both her family and others that wanted her abilities on their side. Slowly building connections to get her footing as a hired gun.
^Redo at least partly^ she wanted in on the family business something nudged her away later, may not have gone out on her own on such bad terms.
Personality Characteristics
Virtues & Personality perks
Trained Ambidextrous,
Social
Children
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