Swamp Balloon

A colourful light airship made up of a gondola in the shape of a tea kettle and a multi coloured balloon.

 

Changed into a white and green balloon with chains on it.

 

Battlestations

Pilot: Use the controls on the flying machine to move and execute Piloting Checks.

Engineering: Tweak the engine controls to make Engineering Checks. You can also make emergency repairs from here.

Lookout post: You man the Navigation Controls to use its instruments to make Operator Checks.

Gunner turret: Use one of the Point Defense guns to attack smaller crafts and missiles.

Cargo bay: Use the cargo hook to attach to enemy craft for boarding or drop bombs.

Maneuvers

Rapid Ascend. Piloting Skill: Spend a Power Die and make a Piloting Check (D20 + Proficiency Bonus (Pilot) + Dexterity Modifier) DC15 to ascend up to your fly speed as a free action.



Ramming Speed! Piloting Skill: Spend a Power Die and make a Piloting Check (D20 + Proficiency Bonus (Pilot) + Dexterity Modifier) DC15 to ram into another craft. You do the following damage based on your vehicles size:
  • Small: 2d8 Bludgeoning damage
  • Medium: 4d8 Bludgeoning damage
  • Large: 8d8 Bludgeoning damage
  • Huge: 16d8 Bludgeoning damage
  • Gargantuan: 32d8 Bludgeoning damage
Your vessel takes half of the damage.



All power to the engine! Engineer Skill: Spend a Power Die and make an Engineering Check (D20 + Proficiency Bonus (Engineer) + Intelligence Modifier) DC15 to boost power to the engine. You move extra half your movement speed.



Jury riggin' Engineer Skill: Spend a Power Die and make an Engineering Check (D20 + Proficiency Bonus (Engineer) + Intelligence Modifier) DC15 to make emergency repairs. The vehicle regains 2d8 hit points.



Scan for Weakness. Operative Skill: Spend a Power Die and make a Scan Check (D20 + Proficiency Bonus (Operative) + Wisdom Modifier) DC15 to find a weakness in the enemy ship.



Range Finder. Operative Skill: Spend a Power Die and make a Scan Check (D20 + Proficiency Bonus (Operative) + Wisdom Modifier) DC15 to double the range on the ship's weapons.

Power Generation

Coal powered engine and boiler.

Generates 1 Power Die on the start of its turn. Can hold up to 6 Power Die.

Propulsion

Propeller.

Weapons & Armament

Point Defense guns

Underneath (ball turret): 1x Rotary Cannon (Air)  

Homebrew

Rotary Cannon

FIREARM COMMON VEHICLE WEAPON SMALL SILENT PIERCING SLOW

A small cannon with a rotating barrel that can be fitted underneath an airship. Fires with air-pressure that produces minimal noise. Fires 2 times per attack.   Gunner. If you have Firearms proficiency and are familiar with the controls you can add your Proficiency Bonus to the attack roll.   Multi-purpose. Can be fitted to any vehicle weapon slot of the appropriate size.   Rotator Gun (Spinning up). Make 2 attacks. To hit: 1d20 + Proficiency Bonus (Firearms) + Dexterity Modifier, on hit: 1d10 + Dexterity Modifier. Full spin: After the first turn the barrel is rotating at full speed. You make 3 attacks instead.  

Special attack

Strafe. Dive and spin up the barrel to maximum rotation. In a 100 ft. long, 5 ft. wide line, all creatures make a Dexterity Saving Throw DC12 or if you have Firearms proficiency and are familiar with the controls (DC8 + Proficiency Bonus + Dexterity Modifier), whichever is higher, on failure they take 4d10 Piercing damage, on success only half damage. After this attack the guns need to cool down for 1 full turn before you can fire again and stops spinning losing the Full spin feature until you fire again.
Type Damage Damage Type Mastery Range
Martial Ranged 1d10 Piercing / None Slow 300/1000ft
Cost: 600gp

Weight: 100lbs

Armor and defense

Hull

16 AC (Natural armor)
150 hit points
Damage Threshold: 10  

Balloon

15 AC (Natural armor)
100 hit points
Damage Threshold: 10

Communication Tools & Systems

Semaphore with lights and flags.

Sensors

Searchlight 20 ft.

Additional & auxiliary systems

Cargo hook with capacity to lower 1 Large machine / vehicle or up to 6 creatures when a basket is attached.

Hangars & docked vessels

Size
Small
Price
10,000
Rarity
Uncommon
Width
Gondola: 40 ft (8m), full size: 100 ft (30m)
Length
Gondola: 32 ft (10m), full size: 65 ft (20m)
Height
Gondola: 13 ft (4m)
Weight
4500 lbs (2000 kg)
Speed
80 ft flyspeed/150 ft turning speed. Top speed 380 ft (70km/h)
Complement / Crew
1
Cargo & Passenger Capacity
1550 lbs (700 kg) or 5 passengers
Upkeep cost per month
35 gp
Repair cost per hp
20 gp
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